
by Nyx_Sage
In the magical realm of Teleria, Nyara Darkwhisper survives by keeping her distance—from people, from attachments, and from the past she refuses to name. She’s built her life on control: over her blade, her magic, and most importantly, her own mind. But when a sharp-tongued mercenary steps into her path and a ghost from her past refuses to stay buried, that control begins to crack—and Nyara is forced to confront the one truth she’s long avoided: some wounds never truly heal. Glossary of important terms. (Will be updated with the story) Monsters: Twilight Hounds: Fierce car sized wolves wreathed in shadows. They feed off of the fear and pain of their victims and leach life from the land around them. Goblins: Small green humanoid monsters. Though weak on their own, the crafty monsters often form bands, scavenging or raiding to survive. Orcs: Large grey skinned monsters. Orcs are not as smart as goblins but have considerably more physical strength. They often form groups of up to five making for formidable foes. Guilds: There are three major guilds in Teleria. The Explorers, who take on quests involving monster slaying and capturing various criminals; the Merchants, who purchase monster parts and other items from the Explorers to sell; and the Shadows, an elusive society of assassins, thieves, and other criminals. Though unofficial, the Shadows are the go-to place for illegal or contraband goods. Races: Elves, dragonkin, humans. Deities (subject to frequent additions and/or change). Temisa - Goddess of the moon and favored patron of healers. Dark Spire: A notorious slaving company primary dealing in elven slaves. Currency: 50 copper to a silver, 25 silver to a gold January: Newyear February: Snowmelt March: Thawing April: Springtide May: Flowering June: Blossomtide July: Midyear August: Harvestmoon September: Leafturn October: Leafwithering November: Frosting December: Winterveil