In the magical realm of Teleria, Nyara Darkwhisper survives by keeping her distance—from people, from attachments, and from the past she refuses to name. She’s built her life on control: over her blade, her magic, and most importantly, her own mind. But when a sharp-tongued mercenary steps into her path and a ghost from her past refuses to stay buried, that control begins to crack—and Nyara is forced to confront the one truth she’s long avoided: some wounds never truly heal.
Glossary of important terms. (Will be updated with the story)
Monsters:
Twilight Hounds: Fierce car sized wolves wreathed in shadows. They feed off of the fear and pain of their victims and leach life from the land around them.
Goblins: Small green humanoid monsters. Though weak on their own, the crafty monsters often form bands, scavenging or raiding to survive.
Orcs: Large grey skinned monsters. Orcs are not as smart as goblins but have considerably more physical strength. They often form groups of up to five making for formidable foes.
Guilds: There are three major guilds in Teleria. The Explorers, who take on quests involving monster slaying and capturing various criminals; the Merchants, who purchase monster parts and other items from the Explorers to sell; and the Shadows, an elusive society of assassins, thieves, and other criminals. Though unofficial, the Shadows are the go-to place for illegal or contraband goods.
Races: Elves, dragonkin, humans.
Deities (subject to frequent additions and/or change).
Temisa - Goddess of the moon and favored patron of healers.
Dark Spire: A notorious slaving company primary dealing in elven slaves.
Currency: 50 copper to a silver, 25 silver to a gold
January: Newyear
February: Snowmelt
March: Thawing
April: Springtide
May: Flowering
June: Blossomtide
July: Midyear
August: Harvestmoon
September: Leafturn
October: Leafwithering
November: Frosting
December: Winterveil