Squad Games [Mercenary Management LitRPG] [Book One Stubbing on May 1st]

Squad Games [Mercenary Management LitRPG] [Book One Stubbing on May 1st]

by LordAetius

ComedyActionFantasyHistoricalHigh FantasyLitRPGProgressionAnti-Hero LeadWar and MilitaryComedy

Gal'azu. A new, unexplored world. A fresh start. And a last chance. Lothar 'Stiff' Sauer is a mercenary captain. Unfortunately, he has no mercenaries left. He never caught a break in the old world. Maybe in Gal'azu, he'll finally achieve the success he craves. But he soon finds out things aren't going to be easy. Starting at the bottom rung, he can only recruit the mercenaries no one else wants. The feckless; criminals, and noobs; the unhinged. Can Lothar build his squad into something to be proud of? Or will this be yet another, and final, failure? What to expect: + Influenced by the turn-based/tactical RPG genre, and games such as Battle Brothers, Heroes of Might and Magic, Jagged Alliance, Valkyria Chronicles, Wartales, & X-COM. + A gritty, medieval fantasy setting. + Squad members are selected for missions. If they perform well (and survive), their relevant stats improve, and they can level up. + Multiple points of view: the story is told from Lothar's POV but also from the mercs' POV, especially during missions. + Most chapters are between 1k-2.5k. The regular schedule will be 3 chapters per week, on Mondays, Tuesdays, & Thursdays. Appendix 1 covers the game stats and mechanics. This is an optional read for number crunchers and isn't recommended until you've read some of the story and want more detail.

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