
by Arthicern
In a world filled with super powered Deviants, portals to other dimensions, and cannibal-ghost zombies, Maya Williams is a smart girl. Smart enough to hack reality itself. Of course being a mad scientist did come with a few... flaws... But what teenager didn't have issues? Be it family, romance -a lack there of-, or the occasional bout of megalomania and thoughts of world domination. Regardless! No amount of teenage drama or mental instability was going to stop her from becoming a hero! Just as soon as she could get the voices in her head to quit bickering anyway. --- Please Note: This is a version of a forum quest I run following a teenage Mad Scientest with heroic tendencies in the same city/setting as my other stories the Huntsman's Quest and Get Ink'd. Meaning that while a majority of the plot is made up by me, the major choices as well as what each chapter is about are usually made by the actual readers in forum votes. Additionally, given how this is essentially a story version of a Tabletop game there is also a background RPG system that while the characters aren't necessarily aware of, the readers can see these stats to know how each chosen 'Action' effects their character's development.
| # | Title | Words |
|---|---|---|
| 1 | Prologue (Pt. 1) | — |
| 2 | Prologue (Pt. 2) | — |
| 3 | Prologue (Pt. 3) | — |
| 4 | Turn 1 | — |
| 5 | Turn 2 | — |
| 6 | Turn 3 |
| — |
| 7 | Turn 4: Scrap for the Scrap God | — |
| 8 | Turn 5 | — |
| 9 | Turn 6 | — |
| 10 | Turn 7 | — |
| 11 | Turn 8 | — |
| 12 | Turn 9 | — |
| 13 | Turn 10 | — |
| 14 | Turn 11 | — |
| 15 | Turn 12 | — |
| 16 | Turn 13 | — |
| 17 | Turn 14 | — |
| 18 | Turn 15 | — |
| 19 | Turn 16 | — |
| 20 | Turn 17 | — |
| 21 | Rave, Rave, Revolution! First Beat! | — |
| 22 | Rave, Rave, Revolution! Second Beat! | — |
| 23 | Rave, Rave, Revolution! Third Beat! | — |
| 24 | Rave, Rave, Revolution! Fourth Beat! | — |
| 25 | Rave, Rave, Revolution! Final Beat! | — |
| 26 | Turn 18 | — |
| 27 | Turn 19 | — |
| 28 | Turn 20 | — |
| 29 | Turn 21 | — |
| 30 | Turn 22 | — |
| 31 | Turn 23 | — |
| 32 | Turn 24 | — |
| 33 | Turn 25 | — |
| 34 | Turn 26 | — |
| 35 | Turn 27 | — |
| 36 | Turn 28 | — |
| 37 | First Patrol (Pt. 1) | — |
| 38 | First Patrol (Pt. 2) | — |
| 39 | Turn 29 | — |
| 40 | Turn 30 | — |
| 41 | Turn 31 | — |
| 42 | Turn 32 | — |
| 43 | Turn 33 | — |
| 44 | Turn 34 | — |
| 45 | End of Summer Festival (Pt. 1) | — |
| 46 | End of Summer Festival (Pt. 2) | — |
| 47 | End of Summer Festival (Pt. 3) | — |
| 48 | Resident Festival (4) | — |
| 49 | Resident Festival (5) | — |
| 50 | Resident Festival (6) | — |
| 51 | End of Summer Festival (Pt. 7) | — |
| 52 | End of Summer Festival (End) | — |
| 53 | Turn 35 | — |
| 54 | Turn 36 | — |
| 55 | Turn 37 | — |
| 56 | Turn 38 | — |
| 57 | First Day of School (Pt. 1) | — |
| 58 | First Day of School (Pt. 2) | — |
| 59 | First Day of School (Pt. 3) | — |
| 60 | First Day of School (Final) | — |
| 61 | Turn 39 | — |
| 62 | Turn 40 | — |
| 63 | Turn 41 | — |
| 64 | Turn 42 | — |
| 65 | Turn 43 | — |
| 66 | Turn 44 | — |
| 67 | Turn 45 | — |
| 68 | Turn 46 | — |
| 69 | Turn 47 | — |
| 70 | Turn 48 | — |
| 71 | Turn 49 | — |
| 72 | Turn 50 | — |
| 73 | Turn 51 | — |
| 74 | Turn 52 | — |
| 75 | Turn 53 | — |
| 76 | Turn 54 | — |
| 77 | Turn 55 | — |
| 78 | Turn 56 | — |
| 79 | Turn 57 | — |
| 80 | Turn 58 | — |
| 81 | Crime In Progress: Home Invasion (I) | — |
| 82 | Turn 59 | — |
| 83 | Turn 60 | — |
| 84 | Turn 61 | — |
| 85 | Turn 62 | — |
| 86 | Turn 63 | — |
| 87 | Haunted Hospital Halls (Pt.1) | — |
| 88 | Haunted Hospital Halls (End) | — |
| 89 | Turn 64 | — |
| 90 | Turn 65 | — |
| 91 | Turn 66 | — |
| 92 | Hell Hospital, First Dive (Pt. 1) | — |
| 93 | Hell Hospital First Dive (Pt. 2) | — |
| 94 | Turn 67- Talks and a Decision | — |
| 95 | Turn 67 (Pt. 2)- Second Thoughts and Priorities Set | — |
| 96 | Turn 68- Trespassing, Scavenging, and Programming | — |
| 97 | Turn 69- Armor, Bots, and Ghosts | — |
| 98 | Turn 70- Fire, Armor, and Minions | — |
| 99 | Turn 71: Dungeons and Minions | — |
| 100 | The Gamer Guilds' Dungeon (Entrance): A Deal With Decker | — |
| 101 | Gamer Guild’s Dungeon (First Floor): The Rat Warren | — |
| 102 | Gamer Guild’s Dungeon (First Break Room): Secondary Objectives | — |
| 103 | Gamer Guild’s Dungeon (Second Floor): Kobold’s Keep | — |
| 104 | Gamer Guild’s Dungeon (Second Floor): Killer Kobold | — |
| 105 | Gamer Guild’s Dungeon (2nd Floor): Floor End | — |
| 106 | Gamer Guild’s Dungeon (Final Shop And Exit) | — |
| 107 | Turn 72: Halloween Plans, Heavy Metal, and Studying Madness | — |
| 108 | Turn 73: Flowers, Bombs, and Explosives | — |
| 109 | Turn 74: Better Dakka, Living Machines, and Hard Talks | — |
| 110 | Quest: Hell Hospital (Part 1) | — |
| 111 | Hell Hospital (Part 2-Boss Fight: The Bloodwolf) | — |
| 112 | Hell Hospital (Epilogue) | — |
| 113 | Turn 75: Bombs, Tasers, Stealth, and Death | — |
| 114 | Halloween Event Prologue: Party Prep and Places to Go | — |
| 115 | Halloween Event (Pt. 2): A Party With A Different Kind Of Scary | — |
| 116 | Halloween Event (Pt. 3): Watching From The Sidelines | — |
| 117 | Halloween Event (Pt. 4): Fleeing The Fire Fight | — |
| 118 | Halloween Event (Pt. 5): Heading Home | — |
| 119 | Halloween Event (Finale): End of the Night | — |
| 120 | Turn 76: Mysteries, Secrets, And Tragedies | — |
| 121 | Turn 77: Checking In And Going Out | — |
| 122 | Patrol (3): Deviant Pursuit (1)- Location Discovered: ??? ????? ????? ??? (Warehouse District) | — |
| 123 | First Bloody Ballroom (Introduction) | — |
| 124 | First Bloody Ballroom | — |
| 125 | First Bloody Ballroom (Second Set) | — |
| 126 | First Bloody Ballroom (End) | — |
| 127 | Turn 78: Concerns And Adjustments | — |
| 128 | Turn 79: The Rise Of Machines And Medicine | — |
| 129 | Turn 80: Science, Siblings, and Secrets | — |
| 130 | Turn 81: New Friends And Old Friends | — |
| 131 | Turn 82: Rushing Drone Improvements | — |
| 132 | Nanowrimo Notice | — |
| 133 | Turn 83: A Success, A Failure, And A Work In Progress | — |
| 134 | Turn 83 (Pt. 2): Crime In Progress: Armed Robbery (I) | — |
| 135 | Turn 83 (Pt. 3)- Crime In Progress: Armed Robbery (I) | — |
| 136 | Turn 84 (Pt. 1): Building Madness And Upgrades | — |
| 137 | Turn 84 (Pt. 2): Demented Database, Depressed Deviants, And Missing Meadows | — |
| 138 | Turn 85 (Pt. 1): Meeting With Noah Delacroix | — |
| 139 | Turn 85 (Pt. 2): Deviant Questions Between Teenage Deviants | — |
| 140 | 2024 Patreon Quest Demo 1 of 3 (Simon Lorde, The Overlord) | — |
| 141 | 2024 Patreon Quest Demo 2 of 3 (The Black Briar Library) | — |
| 142 | 2024 Patreon Quest Demo 3 of 3 (Smile Like You Mean It) | — |
| 143 | Tru Grit’s Fight Pit, First Tourney (Pt. 1) | — |
| 144 | Tru Grit’s Fight Pit: First Tourney (Pt. 2)- A Fiery First Fight | — |
| 145 | Tru Grit’s Fight Pits: First Tourney (Pt. 3) Watching And Learning | — |
| 146 | Tru Grit’s Fight Pits: First Tourney (Pt. 4)- A Psionic Second | — |
| 147 | Tru Grit’s Fight Pits: First Tourney (Pt. 5): The Elven Practitioner Vs. The Guild Member | — |
| 148 | Tru Grit’s Fight Pits: First Tourney (Pt. 6): A Floral Finisher | — |
| 149 | Tru Grit’s Fight Pits: First Tourney (Pt. 7): Floral Scans | — |
| 150 | Tru Grit’s Fight Pits: First Tourney (Pt. 8): Magic Vs. Science, A Drawn Out Duel | — |
| 151 | Tru Grit’s Fight Pit, First Tourney (Pt. 9): Sufficiently Advanced Science | — |
| 152 | Tru Grit’s Fight Pit, First Tourney (Pt. 10): Prize And Exit | — |
| 153 | Turn 86: Post Fight Research And Upgrades | — |
| 154 | Turn 87: Upgrades, Scans, And Discoveries | — |
| 155 | Turn 88: Scouting Out The Hunters | — |
| 156 | Turn 89: Collecting The Pods And Blaster Upgrades | — |
| 157 | Meeting Stoker’s Slayers | — |
| 158 | Turn 90: Bioware And Alchemy | — |
| 159 | Turn 91: Preparing For Delivering A Beating | — |
| 160 | Painted Phantoms (Pt. 1): Prologue | — |
| 161 | Painted Phantoms (Pt. 2): Laying In Wait For Their Prey | — |
| 162 | Painted Phantoms (Pt. 3): Sculptures’ Sepulcher | — |
| 163 | Painted Phantoms (Pt. 4): Overclocked Overkill | — |
| 164 | Painted Phantoms (Finale): Packing Up The Painting | — |
| 165 | Turn 93: Building Defenses And Defensive Mechanisms | — |
| 166 | Turn 93 (Pt. 2): Scans And Sorceries | — |