
by DungeonDesigner
Ten people wake up in a locked concrete room. No memory. No windows. A man in a crow mask tells them one of them is a liar. Find the liar, or everyone dies. Ethan Marrow doesn't believe in ghosts. He's an insurance investigator — he proves things, he doesn't pray for them. But when the Crow puts a gun to David's head and pulls the trigger, Ethan realizes the rules aren't written down anywhere. The rules are whatever the mask says they are. They vote. They escape. They step outside into a city that ended ten years ago. Now the Rat wants to play. The rules change every day. Every tenth night, someone doesn't come back. If you survive, you don't get out. You get to play the next game. A death-game thriller in the spirit of Squid Game and Alice in Borderland.
| # | Title | Words |
|---|---|---|
| 1 | Ten Heartbeats on Concrete | — |