
by Lorne Kest
Rakhven knows almost nothing about what lies beyond the next road. You discover it as he does. After an accusation he barely understands lands him in prison, Rakhven is torn from everything familiar and cast into a place he should never have reached. He has little money, no reliable map, and no idea where he even is. There is only one thing he can do. Walk. The world ahead does not explain itself. Every road leads to something unfamiliar. Creatures he has never seen. Forgotten ruins. Caves hidden from sight. Settlements with customs he does not know. Unfamiliar faiths. And people with their own histories—and their own reasons for trusting, or distrusting, a stranger. Rakhven travels, fights when he has to, and learns how to survive. Whom to trust. When to listen. And sometimes, he notices things no one else seems to. A pressure where nothing should be. Something distant that refuses to hold its shape. A sound that is not quite a sound. Rakhven has no idea what any of it means. But the farther he travels, the harder it becomes to ignore one possibility: something in the world itself is no longer answering as it should. SIXFOLD WORLD: SUNDERREACH is an immersive exploration fantasy about learning a world one road at a time—where growth is earned through experience.
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