
by D.M. Rhodes (Razzmatazz)
They're weak. They're pathetic. They're his beloved full-time employees who work for under minimum wage. In a dungeon-core fantasy world where goblins are treated as target practice, a reincarnated corporate middle manager becomes the new Goblin King. He inherits a nearly extinct, starving tribe, and both the Adventurers' Guild and a rival dungeon core want him gone. As sieges mount on his warren, he must rebuild his people into an efficient, evolving workforce using his advanced knowledge of corporate policies and logistics! When Matthew Lee is crushed by a vending machine, he wakes up in a powerful body as the new Goblin King, master of his tribe and underground dungeon home. But his warren is a mass grave. The few survivors are the dregs of a race the world treats as target practice. Even the system that governs everything gives his species an abysmal survival rating. Goblins have always had a failed business model: Throw enough bodies at the problem and hope something sticks. It never did and now they are almost wiped out as a species. But Marcus refuses to embrace their hyperinefficient traditions. Instead, he replaces them with new corporate policies. He ran a warehouse in his old life. He knows logistics, team rotations, and how to build an operation that’ll outcompete the rest. Simple-minded or not, his people will not be cannon fodder as long as he’s their manager. They will learn. They will evolve. They will figure out how to use the break room coffee machine, and they will become something the world has never seen before. But the Adventurers' Guild wants his head. A rival dungeon wants his territory. And the people are starting to notice that something in the old goblin warren is very, very wrong, but only during regular business hours.