What to Expect-Magical Experimentation-Monster hunting and zoology shenanigans-Slice of Life, adventure, and danger-Early character / world building, then lots of monster hunting and adventuring!
From sheltered noble to traveling monster hunter.
Tressa never cared for the life of High Elven nobility and all its suffocating tradition.
In her 195 years, all she ever wanted is to study monsters, test hallucinogenic poisons on herself, and tamper with unstable spell runes that could very well blow off a limb.
Is that so much to ask?
One day, she is called upon by the ancient dragon slumbering deep in her people's library.
"Create a spell that never existed before. A spell that will change the world."
She knows she will never succeed if she is to remain trapped inside the gilded walls of her family's estate, so when she happens upon a pair of traveling monster hunters, she's quick to run away with them.
Now accompanied by a halberd-wielding lizardwoman and a minotaur, Tressa is loose in a world that is far bigger than she ever could have imagined.
Beyond the walls and laws that stifled her growth, she is sure she'll be able to find an answer to the dragon's challenge and maybe discover a few interesting monsters and poisons along the way.