
by Ryuka Tsukise
Oscar Weber has one year to earn 300 gold. If he fails, his fifteen-year-old sister, Clara, will remain a debt slave—and once she comes of age, the protections on her contract will disappear. There is only one problem. Oscar is broke. He lives in the slums, earns a handful of copper carrying cargo, and has no combat training worth mentioning. Three hundred gold is more money than he could earn in a lifetime. Then, after a desperate night in a graveyard nearly gets him killed, Oscar acquires a Unique Skill. [Loot Table] Now, whenever he looks at a monster, he can see exactly what it might drop. Coins. Materials. Weapons. Armor. Skill Orbs. And every monster Oscar kills is guaranteed to drop at least one item. His Luck stat is terrible. So he decides to fix that. Every level-up point goes into Luck. If he needs strength, he'll loot it. If he needs better equipment, he'll loot that too. If a monster is too strong to fight fairly, then Oscar has no intention of fighting fairly. Traps, terrain, cheap tools, careful preparation—whatever keeps him alive and brings him one step closer to 300 gold. Because Oscar doesn't need to become the strongest adventurer in the kingdom. He just needs to become rich enough to buy his sister back. 📚 Loot Table — 300 Gold Coins to Save My Sister 🇺🇸 English: https://www.royalroad.com/amazon/B0HJLBXYPC
| # | Title | Words |
|---|---|---|
| 1 | Chapter 1: Three Hundred Gold | — |
| 2 | Chapter 2: The First Drop | — |
| 3 | Chapter 3: Rust Removal | — |
| 4 | Chapter 4: The Adventurers' Guild | — |
| 5 | Chapter 5: The Fifth Goblin | — |
| 6 |
| Chapter 6: Horned Boar |
| — |
| 7 | Chapter 7: Don't Let It Call for Help | — |
| 8 | Chapter 8: Sell It or Use It | — |
| 9 | Chapter 9: Three Horned Boars | — |
| 10 | Chapter 10: Choose What You Want | — |
| 11 | Chapter 11: Kobold Swordsman | — |
| 12 | Chapter 12: E Rank | — |
| 13 | Chapter 13: Greater Rock Lizard | — |
| 14 | Chapter 14: Steel Sword | — |
| 15 | Chapter 15: Loot to Sell | — |
| 16 | Chapter 16: Poison Resistance | — |
| 17 | Chapter 17: Mudfang Turtle | — |
| 18 | Chapter 18: A Hunting Ground Worth Gold | — |
| 19 | Chapter 19: Luck 30 | — |
| 20 | Chapter 20: Swordsmanship I | — |
| 21 | Chapter 21: Prey Worth Selling | — |
| 22 | Chapter 22: The Rusted Chain | — |
| 23 | Chapter 23: A Rare I Don't Need | — |
| 24 | Chapter 24: I Don't Need a Second One | — |
| 25 | Chapter 25: Worth Hunting | — |
| 26 | Chapter 26: Prey That Flies | — |
| 27 | Chapter 27: I Can See the Price | — |
| 28 | Chapter 28: Old Prey | — |
| 29 | Chapter 29: I Don't Need Experience | — |
| 30 | Chapter 30: The Abandoned Mine | — |
| 31 | Chapter 31: The Heavy Warrior Is Still Too Soon | — |
| 32 | Chapter 32: I Don't Have to Kill It With a Sword | — |
| 33 | Chapter 33: One Hundred Gold | — |
| 34 | Chapter 34: More Valuable If I Don't Sell It | — |
| 35 | Chapter 35: I Don't Carry a Hundred Gold Around | — |
| 36 | Chapter 36: One Hundred Twenty Gold | — |
| 37 | Chapter 37: One More | — |
| 38 | Chapter 38: Luck 51 | — |
| 39 | Chapter 39: The First ??? | — |
| 40 | Chapter 40: D Rank | — |
| 41 | Chapter 41: Take Two | — |
| 42 | Chapter 42: One Monster, Two Requests | — |
| 43 | Chapter 43: I Don't Need Strong Enemies | — |
| 44 | Chapter 44: Market Value Isn't a Sale Price | — |
| 45 | Chapter 45: Change the Buyer | — |
| 46 | Chapter 46: Eight Percent | — |
| 47 | Chapter 47: An Old Strong Enemy | — |
| 48 | Chapter 48: Two Hundred Fifty Gold | — |
| 49 | Chapter 49: Just Going to Look | — |
| 50 | Chapter 50: A Scratch That Still Has Value | — |