
by doomdaam
They called necromancy a dead man's trade. He made it a kingdom. Reincarnated into a noble house with a lifetime of archaeological experience under his belt, Medivh's life gets complicated the moment his magic awakens as necromancy. His family's solution? Strip his name, cut his losses, and dump him in Odyssey—a deadly wasteland meant to finish him off without staining their reputation. Only, Odyssey isn't a wasteland to an archaeologist. It’s a goldmine. While other necromancers fight rotting flesh and backfiring spells, Medivh reads the curse like a dig site. The older the bones, the stronger they rise. And in a frontier where slavers and bandits treat people like scrap, a necromancer building a sanctuary out of the dead starts looking like a very big problem for everyone else. Backed by walls that don't sleep, an undead army that doesn't stay down, and a confused knight who definitely didn't sign up for this, Medivh is about to turn his exile into an empire. What to Expect: >Bone-based power system >Slow-burn kingdom-building >Escalating enemy raids >Grounded, quiet romance >Calm, ruthless MC
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