His system doesn't level him up. It's rebuilding him from a corrupted file, one death at a time.
The system opened with an error instead of a welcome.
Han Joo-hyung bought a game. He never got to play it. He woke up on a battlefield instead, a stranger's blood already drying on his hands, and a system flashing an error where his class and stat sheet should have been.
Whatever's running underneath him wasn't built with him in mind. It's improvising, patching together a second life out of whatever survives each death.
The war has lasted 122 years. Everyone fighting it was told why it started. Nobody fighting it actually knows.
The system gave him one thing no soldier should have: the power to reverse death. Every reset drags him back to the same waking moment, body unaged, mind intact, carrying every way he's already died, and nobody ever tells him how many is too many.
What to expect:
- A corrupted LitRPG system rebuilding itself around a protagonist it was never meant to have, with every survival forcing it to rethink what he needs to become.
- Weak-to-strong growth with real stakes: every gain is earned, every victory can cost him, and every death changes what comes next.
- Death with a real, compounding cost: phantom pain, fractured memory, a mind fraying faster than the war can kill him.
- A protagonist who survives through adaptation, not because he was chosen.
- A war that's lasted over a century, with its own politics, economics, and rot beneath the propaganda.
- Allies worth the grief of losing them.
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Daily updates, with advanced chapters available on Patreon.