
by Metal pen
Jim and the Dungeon Master Jim has survived wars, magical academies, the Umbar, vampires, dragons, and more than one situation that really should have killed him. Unfortunately, something has finally noticed. Plucked from a quiet night of drinking and dumped into the Great Game, Jim finds himself trapped inside an impossible maze ruled by an ancient and rather theatrical Dungeon Master. The rules are simple. Choose a class.Earn experience.Find better equipment.Complete the challenges.Defeat the final boss. Jim has a slightly different plan. He has an unlimited inventory, three lives, a talking badger named Percy who is rapidly losing patience with him, and absolutely no intention of playing the game the way he's supposed to. While Jim searches for a way out, Cam, Emile and Aualine are searching for a way in. Because the Dungeon Master made one very important mistake. He didn't pick a hero. He picked Jim. No class. No plan. Just Jim.
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