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Hard to Kill: The Marksman Who Stacked Health (LitRPG, Regression, OP MC)

Hard to Kill: The Marksman Who Stacked Health (LitRPG, Regression, OP MC)

by WY_meteo

ActionAdventureFantasyGameLitLitRPG
Shadow rank ~#2092 in Sci-fi↓96

Ryan Slate died in the blue flames of the Westport disaster, betrayed by a squad mate during the final evacuation. But instead of the afterlife, he wakes up five years in the past, exactly twenty-seven minutes before the official launch of the Blackfall Protocol. While the rest of the world rushes to the public training halls to link with the Arcane Grid, Ryan breaks into a decommissioned maintenance zone. He isn't looking for fame or standard classes. He is looking for B-17-a scrapped calibration pod that still holds the data for a hidden class the authorities deleted from the retail version: the Runemarksman. Equipped with his future knowledge and the unique talent Hard to Kill, Ryan discovers that every surgical strike he lands permanently increases his maximum health. While others focus on glass-cannon builds and flashy spells, Ryan becomes an unkillable marksman who can dismantle spell circuits with a single shot. From reclaiming forgotten backup circuits to exposing the corruption of the CitySec Directorate, Ryan must grow strong enough to prevent the Westport collapse. The elites want to bury the truth under layers of encrypted Ward Grids, but Ryan is coming to break the code. He was a survivor once; now, he is the glitch in their perfect system.

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Current Rank
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Peak Rank
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Followers
15
+15
Story Timeline

Started

1mo ago

10

2w ago

OverviewViews and follower statisticsEngagementProseChapters
Favorites
3
+3
FVR
0.60%
Rating
4.00
Ratings
4
+4
Reviews
N/A
0
Comments
N/A
0
RS Days
0
Total Chapters
30
Total Words
0
Avg Length
0
Analyzed
0
Chapter Analysis
Word counts and prose metrics for each chapter
#TitleWordsFK GradeDialogueSSPVariation
1Chapter 1: Ten Hours in an Abandoned Pod—----
2Chapter 2: Mobile Casting in a Public Simulation—----
3Chapter 3: Elite Barrier Beasts in the Suburbs—----
4Chapter 4: Who's Clearing the Field—----
5Chapter 5: The Third Clause of the Westport Contract—---
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6Chapter 6: Before the Core's Second Heal—----
7Chapter 7: The Last Page of the Leaderboard—----
8Chapter 8: Save the Hostage, Shatter the Mirror—----
9Chapter 9: Two Questlines—----
10Chapter 10: Fix It, Then Tear It Down—----
11Chapter 11: Two First Kills—----
12Chapter 12: The Tenth Node—----
13Chapter 13: Clean Wine—----
14Chapter 14: Neither Side Killed—----
15Chapter 15: The Sunken Platform—----
16Chapter 16: Frostflame Warden—----
17Chapter 17: Three Keycores—----
18Chapter 18: First Loss to Victor Harlow—----
19Chapter 19: The Faked Death Report—----
20Chapter 20: Final Target Switch—----
21Chapter 21: Harder to Kill With Every Death—----
22Chapter 22: Counter-Kill at the Respawn Node—----
23Chapter 23: Kill Confirmation—----
24Chapter 24: Three-Way Standoff at The Seal—----
25Chapter 25: The Scorched One Unleashed—----
26Chapter 26: Walking Loot Crate—----
27Chapter 27: The Ledger Before the Bounty—----
28Chapter 28: Writing Down the Name—----
29Chapter 29: Six Hundred Seconds—----
30Chapter 30: Pursuit at Blackmere Lake—----