Fourteen-and-a-half-year-old Mira Vale has a guild badge, a cheap sword, no clear, and no party willing to take her.
So she enters the Blackwater Graves Dungeon alone.
Mira expects monsters, treasure, and the chance to finally prove herself. Instead she finds road crews repairing flooded paths, grave-tenders making their rounds, couriers delivering messages, and an odd child queen.
Her first trip goes badly.
She takes something she shouldn't, disrupts work she didn't understand, loses half her equipment to the mire, and returns to the guild with no treasure and no clear.
But she goes back.
Again and again.
What begins as a place to adventure slowly becomes something harder to categorize. Blackwater has jobs to do, rules Mira doesn't understand, and people who remembers her.
Exploring Dungeons as a Newbie is a long-running comedy-adventure fantasy about professional adventuring, dungeons, strange friendships, and a beginner discovering that maybe the real adventure is the friends we make along the way