Everyone goes mad at eighteen. Lament always figured he'd die before then.
Hunger raised him. Slavers took his brother and sister. Him, they threw back with the trash. A gun against his temple almost answered his wishes, but the thing was too old to fire. Story of his life: unlucky enough to almost die.
When the Madness Curse finally comes, it gives the starving swindler the only gift he's ever gotten: lies that come true. And one rule he can never break: he may never ask for help. Luckily, a good liar can always make someone offer their hand.
Then he's pitted against the wolves, generals, and kings of a ruined world, where sanity is the buy-in and his own luck plays for the other side. Any reasonable man would fold. A bone-thin wastrel, faster still. Yet Lament always has something up his sleeve.
Even if it's just what you had in your pockets.
What to expect:
- A sharp-tongued underdog who wins through cheating, lying, and refusing to ever fold.
- LitRPG-lite. No raw stats, but a system that Lament can manipulate. After all, why have a bad skill or trait when you can lie it into usefulness?
- Weak-to-strong progression earned through wit, risk, grit, and dirty tricks.
- Set on Earth, generations after the Madness Curse swallowed the world. The world is dark but not without hope or humor. (Lament sure does talk.)
- A cast of characters that grows along with the MC and isn't forgotten.
- For fans of Shadow Slave, Cradle, and The Blacktongue Thief.
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