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The Interstellar Magician

The Interstellar Magician

by Rico Liemanto

ActionAdventureAttractive LeadFantasyGameLit
Shadow rank ~#1348 in Sci-fi↓259

Every impossible bounty has a method. Lucien Vale intends to find it. Lucien Vale has spent his career making impossible things look easy. He is a traveling stage magician, a licensed bounty hunter, and a professional liar with a reliable revolver, an aging starship, and Quinn Rook—the Assistant who makes sure everything still works after the applause stops. Until now, none of Lucien's magic has been real. Then a live performance becomes a real bounty operation, and the System offers him an extraordinarily rare Class: [Magician] It doesn't make him stronger. It doesn't make him faster. It certainly doesn't make him bulletproof. Instead, it turns the principles Lucien has practiced all his life—attention, deception, preparation, substitution, expectation—into something supernatural. For the first time, contracts he once considered professionally unreasonable begin to look possible. And there is one collection of contracts every bounty hunter knows. The Unclaimed Ten. Ten legendary warrants that have survived hunters, governments, prisons, weapons, investigations, and years of increasingly unreliable stories. Some targets cannot be fought conventionally. Some cannot be found conventionally. Some turn the very act of pursuing them into the trap. The Dealer never intended them to be a ladder. Lucien decides to climb it anyway. The rewards are enormous. The professional access is better. The fame would be difficult to ignore. And according to one persistent rumor, something extraordinary waits for whoever manages to clear all ten. So Lucien and Quinn set out across a galaxy where every world plays by different rules: glittering starports, armored rail networks, rain-drowned courts, neon performance capitals, fortress moons, and whatever waits beyond them. Every warrant demands a different trick. And the farther he goes, the more dangerous one question becomes: Can a man who has spent his entire life controlling what everyone sees recognize when he is fooling himself? What to expect: Science-fantasy bounty hunting across changing planets and cultures System/Class progression without numerical levels or stat sheets Stage magic, sleight of hand, misdirection, escapology, traps, and deception Release Schedule: Daily.

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Total Chapters
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Chapter Analysis
Word counts and prose metrics for each chapter
#TitleWordsFK GradeDialogueSSPVariation
1Chapter 1: The House Always Watches0----
2Chapter 2: A New Instrument0----
3Chapter 3: Meridian Claims Hall—----
4Chapter 4: Where Bullets Stop—----
5Chapter 5: The First of Ten—----
6
Chapter 6: The Shape of a Rumor
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7Chapter 7: The Price of Being Uncut—----
8Chapter 8: The First Cut—----
9Chapter 9: The Wrong Threat—----
10Chapter 10: The Invitation—----
11Chapter 11: Built to Close—----
12Chapter 12: What Fear Pays For—----
13Chapter 13: The Perimeter—----
14Chapter 14: The Empty House—----
15Chapter 15: The Mark—----
16Chapter 16: The Shot—----
17Chapter 17: The Warrant—----
18Chapter 18: Number Ten—----
19Chapter 19: The World Runs on Rails—----
20Chapter 20: The Courier Warrant—----
21Chapter 21: One Trick Does Not Make a Method—----
22Chapter 22: The Celestine Limited—----
23Chapter 23: The Burn Key—----
24Chapter 24: Preparation Is the Trick—----
25Chapter 25: Number Nine Becomes the Job—----
26Chapter 26: Seat Zero—----
27Chapter 27: The Anchor Theory—----
28Chapter 28: One Safe Destination—----
29Chapter 29: The Bad Improvement—----
30Chapter 30: Curtain on Rails—----
31Chapter 31: The Network Shrinks—----
32Chapter 32: The Extra Interval—----
33Chapter 33: Between the Cars—----
34Chapter 34: What Remains—----
35Chapter 35: Seat Zero Has Nowhere to Go—----
36Chapter 36: Number Nine—----
37Chapter 37: The Seal in the Ship—----
38Chapter 38: Vesperhold in Rain—----
39Chapter 39: The Shot That Turned—----
40Chapter 40: Juno Krell—----
41Chapter 41: The Hall of Final Writs—----
42Chapter 42: The Man in the Coat—----
43Chapter 43: Substitution—----
44Chapter 44: Unfinished Warrant—----
45Chapter 45: The Target Named Quinn—----
46Chapter 46: The Mark on the Cloth—----
47Chapter 47: The Counter-Hunt—----
48Chapter 48: What the Warrant Hid—----
49Chapter 49: The Writmark—----
50Chapter 50: Three Warrants—----