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Dungeon Core × Monster Girls[Books 1 Available on Amazon]

Dungeon Core × Monster Girls[Books 1 Available on Amazon]

by Ryuka Tsukise

AdventureComedyCraftingDungeon CoreFantasy

I died and woke up as a Dungeon Core. I have no body, no hands, and no way to run. If my Core is destroyed, I die.If someone carries it outside my territory, I die. So survival comes down to one thing: Build a dungeon no one can easily conquer. Using Dungeon Points, I can create rooms, traps, workshops, waterways, living spaces, and summon Monster Girls to help me expand. My first companion is Lulu, a cheerful Slime Girl. She is terrible in a direct fight—but surprisingly useful for cleaning, water control, maintenance, and traps. And she is only the beginning. A Goblin Girl can craft and build.An Arachne can turn her thread into tools, alarms, and defenses.A Lamia can move loads no one else can handle. Every new companion gives the dungeon new possibilities. Every mistake creates a new problem to solve. A failed trap becomes a better defense.Waste becomes a resource.Heat becomes a heating system.A dangerous cave slowly becomes a place where monsters can actually live. But growth brings attention. Wild monsters begin to find the dungeon. And eventually, so do humans. Dungeon Core × Monster Girls is a progression fantasy focused on dungeon building, resource management, crafting, traps, Monster Girls, and turning every failure into the next upgrade. Wenn euch Dungeon Core × Monster Girls gefällt, könnt ihr Band 1 jetzt auch als Kindle-Ausgabe auf Amazon lesen! 💎 Dungeon Building⚔️ Fallen & Kämpfe🛠️ Crafting & Ausbau👾 Monster Girls 📖 Dungeon Core × Monster Girls – Band 1https://www.royalroad.com/amazon/B0HF62MBCZ Vielen Dank fürs Lesen und für eure Unterstützung!

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Total Chapters
40
Total Words
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Chapter Analysis
Word counts and prose metrics for each chapter
#TitleWordsFK GradeDialogueSSPVariation
1Chapter 1: I Woke Up as a Dungeon Core0----
2Chapter 2: Things Don’t Go According to Plan0----
3Chapter 3: Drainage Doesn’t End When You Flush It Away0----
4Chapter 4: Turning a Failed Drainage Channel into a Trap0----
5Chapter 5: Nothing Goes to Waste0---
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6Chapter 6: Preparing to Welcome a Goblin Girl0----
7Chapter 7: Hiring a Wild Goblin Girl0----
8Chapter 8: You Don’t Know What You’ve Built Until It Fights0----
9Chapter 9: There’s Thread Beyond the Wall0----
10Chapter 10: I’m the Only One Who Knows What Spider Silk Is Worth0----
11Chapter 11: The Final F-Rank Defense0----
12Chapter 12: The Lamia Won’t Fit0----
13Chapter 13: Heat Isn’t Something to Waste Either0----
14Chapter 14: You Don’t Have to Buy Walls0----
15Chapter 15: It’s Worse Because He Went Home—----
16Chapter 16: You Can’t Design for What You Don’t Know—----
17Chapter 17: Stop Right There—----
18Chapter 18: Two Entrances—----
19Chapter 19: The Price of a Bag of Salt—----
20Chapter 20: Free Stone Isn’t Free—----
21Chapter 21: Stone Is Heavy—----
22Chapter 22: A Human Chisel—----
23Chapter 23: Blades Don’t Reset Themselves—----
24Chapter 24: Don’t Let Them Build the Road—----
25Chapter 25: Footprints Don’t Disappear—----
26Chapter 26: The Entrance Is Part of the Dungeon Too—----
27Chapter 27: An Easy Road Is Easy for Enemies Too—----
28Chapter 28: Putting Up the Guild’s Sign—----
29Chapter 29: The Condition for Eating Salt—----
30Chapter 30: The Hardest Part Comes After You Save Them—----
31Chapter 31: An Injured Man Isn’t Cargo—----
32Chapter 32: The Price of a Rescue—----
33Chapter 33: Goodwill Brings Customers—----
34Chapter 34: Medicinal Herbs Don’t Grow in the Dark—----
35Chapter 35: The Fifth One Needs the Sun—----
36Chapter 36: Light Doesn’t Bend—----
37Chapter 37: Mirrors Are Expensive—----
38Chapter 38: A Path for Carrying Sunlight—----
39Chapter 39: Welcoming the Fifth Member—----
40Chapter 40: The Dungeon Gets a Farm—----