
by Keinstein
Six months ago, Albert Fenn was the best Pulse player on his team, until the scouts walked past him and signed everyone else. Now he's running alone on a gym treadmill, listening to the sport he can't bring himself to quit through someone else's TV. Then an old rival offers him a spot on a team that doesn't deserve the word: two untrained kids, a warehouse with four fans, and a coach who looks like he's made of old leather. It's nothing like the world Albert lost. But it's a way back into the game. Pulse follows Albert, team captain Marcus, and the North-Row Lancers as they claw their way from a leaking-roof warehouse to the national stage. It then follows Leo Crane, Julian Voss, Marcus, Albert, and David Sterling, as they take on the World Championships.
Prose Analysis Not Available
This story hasn't been analyzed yet.