Daniel Brandt, former summoned hero, finally returns home. Seventeen peaceful years later, his past catches up with him – and his family.
As Earth is integrated into the System and goblins prowl the once-tranquil German countryside, Daniel is no helpless beginner. He is a high-level Wizard with decades of experience, enough power to annihilate armies, and very little patience.
His wife and grown children have no such head start. Thrust into a world of classes, attributes, and experience points, they must learn quickly if they want to survive and thrive.
They also face a more immediate problem:
Keeping the walking nuke they call husband and father from subjugating the country for its own good.
What to expect:
– A LitRPG with manageable numbers
– Multiple POVs, primarily Daniel’s son and wife
– Slow, meaningful progression
– Tactical combat that remains dangerous
– Settlement building, governance, and increasingly large-scale politics
– Trace amounts of aura farming
What not to expect:
– Inflated numbers
– Breakneck progression