
by Lise Eclaire
In the game of divinity that is the Grand Arcana, the cards control all. They grant participants their skills, their strengths, and their curses. The rules are simple: defeat monsters, complete the trials, claim more cards, don’t die. Greg never expected to be betrayed. After ten years in the realm of the Grand Arcana, he thought he knew it all. He had defeated thousands of monsters, gathered hundreds of skill cards, and even come to an understanding with several deities. Then, right before the final trial, his victory was snatched away. Left to bleed out, a lucky draw granted him a second chance, rewinding time to the day before it all started. Now, Greg has a new goal: find and kill whoever betrayed him, even if he has to break the Arcana’s rules to do so. A second chance deck building LitRPG in which participants are both pawns and players.
| # | Title | Words |
|---|---|---|
| 1 | 0. Crying Prophet | 0 |
| 2 | 1. Welcome to the GRAND ARCANA! | 0 |
| 3 | 2. Preliminary Trial | 0 |
| 4 | 3. Harlequin's Rules | 0 |
| 5 | 4. The Bard (IV, Major, Chalice) | 0 |
| 6 |
| 5. Rules, Rest, Gambling, Death |
| 0 |
| 7 | 6. City of Goblins | 0 |
| 8 | 7. One of Swords | 0 |
| 9 | 8. The Throne of Carburetors | 0 |
| 10 | 9. A Lucky Variant | 0 |
| 11 | 10. Two of Chains | 0 |
| 12 | 11. The Loot Vault | 0 |
| 13 | 12. Sponsorship Offer, No Strings Attached | 0 |
| 14 | 13. An Aelf Among goblins | 0 |
| 15 | 14. The Calm Between Storms | 0 |
| 16 | 15. The Hidden Arena | 0 |
| 17 | 16. A Boost of One's Choice | 0 |
| 18 | 17. Winners go First | 0 |
| 19 | 18. The Death Cruise | 0 |
| 20 | 19. Bones and Rotting Flesh | 0 |
| 21 | 20. Golden Eyes | 0 |
| 22 | 21. Dark Silver Blades | 0 |
| 23 | 22. Rings, Cards, and Purple Spheres | 0 |
| 24 | 23. The Magician (VI, MAJOR, CHALICE) | 0 |
| 25 | 24. Dream Beast Encounter | 0 |
| 26 | 25. Leaving the Pack | 0 |
| 27 | 26. Rule-Master's Prerogative | 0 |
| 28 | 27. The Key from the Past | 0 |
| 29 | 28. Walking in Dream Mist | 0 |
| 30 | 29. Patron: Hypnos | 0 |
| 31 | 30. Weapon Awakening | 0 |
| 32 | 31. Beings of Blades | 0 |
| 33 | 32. The Choice | 0 |
| 34 | 33. Into the Depths | 0 |
| 35 | 34. The Underwater Pyramid | 0 |
| 36 | 35. The Dream Snatcher's Treasure | 0 |
| 37 | 36. Great Lost of the Sea | 0 |
| 38 | 37. Epic in the Throne | 0 |
| 39 | 38. The Voice Behind the Veil | 0 |
| 40 | 39. Siren of the Dead Sea | 0 |
| 41 | 40. The Observer (Grand Arcana) | 0 |
| 42 | 41. The Goth's Proposal | — |
| 43 | 42. Echoes of Avon | — |
| 44 | 43. Grants Passage to Unseen Places | — |
| 45 | 44. The Wrong Door | — |
| 46 | 45. Symbiont Elf Arrows | — |
| 47 | 46. The Symbiont (XXIII, MAJOR, RING) | — |
| 48 | 47. Rib Rings | — |
| 49 | 48. Earcutter | — |
| 50 | 49. A Wasted Chance | — |
| 51 | 50. Temple in the Jungle | — |
| 52 | 51. Emperor's Dominance | — |
| 53 | 52. Dream Clash | — |
| 54 | 53. Divine Golden Aura | — |
| 55 | 54. The Rule Masters | — |
| 56 | 55. Red Curse, Black Curse | — |
| 57 | 56. The Desert Reaches | — |
| 58 | 57. Blue Scorpion Nest | — |
| 59 | 58. The Penta-Scorpion | — |
| 60 | 59. Death and Spell Circles | — |
| 61 | 60. Second Weapon Awakening | — |
| 62 | 61. Scorpion Queen of the Reaches | — |
| 63 | 62. The Killing Strike | — |
| 64 | 63. Dream Chat with a Deity | — |
| 65 | 64. The Albino Treasure | — |
| 66 | 65. Blood Trail in the Sand | — |
| 67 | 66. Anubis Hounds | — |
| 68 | 67. Alternative Approach | — |
| 69 | 68. The Divine Thread | — |
| 70 | 69. Hyena, Minion of Anubis | — |
| 71 | 70. The Distorted Ankh | — |
| 72 | 71. Mutually Devoured | — |
| 73 | 72. Harlequin's Favorite | — |
| 74 | 73. The Red and Yellow Crown | — |
| 75 | 74. The Rule-Master's Trial | — |
| 76 | 75. Turtleclaw | — |
| 77 | 76. Den of the Acrobat | — |
| 78 | 77. Two Ladies | — |
| 79 | 78. The Seer's Well | — |
| 80 | 79. Tunnels of the Stone Guardians | — |
| 81 | 80. Clash of Swords | — |
| 82 | 81. Past Insanity | — |