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SYSTELIA: Becoming a Vagabond in Another World with a Unique System

SYSTELIA: Becoming a Vagabond in Another World with a Unique System

by myexp.dev

LitRPGPortal Fantasy / IsekaiProgressionAnti-Hero LeadKingdom Building
Shadow rank ~606–686 in Comedy↓117

Getting sucked into another world is bad enough. Getting tagged as a useless Vagabond while your ex-girlfriend becomes the Empire's Holy Maiden? That’s just personal. ​[WHAT TO EXPECT] Progression Fantasy / Soft LitRPG: Fast-paced action, visceral combat, clean status notifications, and zero bloated stat-dump walls. Snarky, Unhinged System: A deadpan, sarcastic System UI [XSync] that takes genuine pleasure in roasting the protagonist while keeping him barely alive. Character-Driven Dark Comedy: A party composed of absolute misfits—a heavy-drinking Fire Mage with a Greatsword; a gold-obsessed Shadow Acrobat; and a broke Vagabond just trying not to end up as monster chow. Parallel Fates: Two people transported together—one lands in gilded imperial nobility, the other in a muddy ditch with three copper coins and a broken rusty blade. ​[THE PREMISE] Torn away from his ordinary life on Earth and dragged through a chaotic dimensional rift, Xeno wakes up in the ruthless fantasy world of Systelia. His welcome gift? Bleeding ribs, three copper coins, and the single most insulting title imaginable: [Class: Vagabond]. ​Meanwhile, his ex-girlfriend lands on the other side of the continent—groomed as the sacred [Astraea Maiden] surrounded by imperial knights and golden thrones. ​With no cheat abilities, zero financial stability, and a glitched System [XSync] that treats his misery like prime-time entertainment, Xeno must claw his way up from the gutter. Between faction wars, eldritch Cursed Monsters, and his own unhinged, dual-personality [Alter Mode], surviving Systelia isn't about becoming a god—it's about making enough money to buy tomorrow's dinner. ​[SYSTEM MECHANICS & WORLD RULES] Dynamic XSync UI: A magical ID card and built-in status window that tracks biological vitality instead of cheap HP bars, syncs seamlessly with Guild networks, and updates active missions on the fly. Strict 10-Skill Limit: Build-crafting actually matters! Every entity in Systelia is hard-capped at exactly 10 Skill Slots: - 5 Passive Skills (Utility, stamina, instinct) - 3 Active Skills (Mana/Energy-triggered abilities) - ​2 Unique Skills (Forged purely from raw Ego & Core Willpower) ​Elemental Synchronization: Skills aren't static. Synchronizing an ability with physical elements permanently mutates its mechanics. Dynamic Unique Skill Trees: Unique Skills (like Alter or Holy Vanguard) act as core anchors—unlocking branching sub-skills, state transformations, and high-risk Overclock modes as the user pushes past their limits. ​[RELEASE SCHEDULE] Monday – Saturday Releases! A new chapter drops every day except Sunday. ​Join Xeno as he struggles, grinds, and accidentally causes catastrophic property damage alongside his chaotic party! Scroll up and click Read First Chapter to start the ride!

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