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SYSTELIA: Becoming a Vagabond in Another World with a Unique System

SYSTELIA: Becoming a Vagabond in Another World with a Unique System

by myexp.dev

LitRPGPortal Fantasy / IsekaiProgressionAnti-Hero LeadKingdom Building
Shadow rank ~548–628 in Comedy

Getting sucked into another world is bad enough. Getting tagged as a useless Vagabond while your ex-girlfriend becomes the Empire's Holy Maiden? That’s just personal. ​[WHAT TO EXPECT] Progression Fantasy / Soft LitRPG: Fast-paced action, visceral combat, clean status notifications, and zero bloated stat-dump walls. Snarky, Unhinged System: A deadpan, sarcastic System UI [XSync] that takes genuine pleasure in roasting the protagonist while keeping him barely alive. Character-Driven Dark Comedy: A party composed of absolute misfits—a heavy-drinking Fire Mage with a Greatsword; a gold-obsessed Shadow Acrobat; and a broke Vagabond just trying not to end up as monster chow. Parallel Fates: Two people transported together—one lands in gilded imperial nobility, the other in a muddy ditch with three copper coins and a broken rusty blade. ​[THE PREMISE] Torn away from his ordinary life on Earth and dragged through a chaotic dimensional rift, Xeno wakes up in the ruthless fantasy world of Systelia. His welcome gift? Bleeding ribs, three copper coins, and the single most insulting title imaginable: [Class: Vagabond]. ​Meanwhile, his ex-girlfriend lands on the other side of the continent—groomed as the sacred [Astraea Maiden] surrounded by imperial knights and golden thrones. ​With no cheat abilities, zero financial stability, and a glitched System [XSync] that treats his misery like prime-time entertainment, Xeno must claw his way up from the gutter. Between faction wars, eldritch Cursed Monsters, and his own unhinged, dual-personality [Alter Mode], surviving Systelia isn't about becoming a god—it's about making enough money to buy tomorrow's dinner. ​[SYSTEM MECHANICS & WORLD RULES] Dynamic XSync UI: A magical ID card and built-in status window that tracks biological vitality instead of cheap HP bars, syncs seamlessly with Guild networks, and updates active missions on the fly. Strict 10-Skill Limit: Build-crafting actually matters! Every entity in Systelia is hard-capped at exactly 10 Skill Slots: - 5 Passive Skills (Utility, stamina, instinct) - 3 Active Skills (Mana/Energy-triggered abilities) - ​2 Unique Skills (Forged purely from raw Ego & Core Willpower) ​Elemental Synchronization: Skills aren't static. Synchronizing an ability with physical elements permanently mutates its mechanics. Dynamic Unique Skill Trees: Unique Skills (like Alter or Holy Vanguard) act as core anchors—unlocking branching sub-skills, state transformations, and high-risk Overclock modes as the user pushes past their limits. ​[RELEASE SCHEDULE] Monday – Saturday Releases! A new chapter drops every day except Sunday. ​Join Xeno as he struggles, grinds, and accidentally causes catastrophic property damage alongside his chaotic party! Scroll up and click Read First Chapter to start the ride!

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Peak Rank
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Followers
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Story Timeline

Started

4w ago

10

2w ago

OverviewEngagementProseChapters
Favorites
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0
FVR
0.71%
Rating
5.00
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RS Days
0
Total Chapters
35
Total Words
0
Avg Length
0
Analyzed
0
Chapter Analysis
Word counts and prose metrics for each chapter
#TitleWordsFK GradeDialogueSSPVariation
1Chapter 01. The New World of Systelia0----
2Chapter 2. XSync System0----
3Chapter 3. The Desperate Vagabond0----
4Chapter 4. Lord Freeloader's Grand Entrance0----
5Chapter 5. High-Luck Hobo0----
6Chapter 6. An F-Rank Quest To The Slaughterhouse0----
7Chapter 7. Scorched Souls0----
8Chapter 8. Astraea Maiden—Elena0----
9Chapter 9. A Brief Encounter0----
10Chapter 10. Investigation0----
11Chapter 11. Energy Distortion: Overcharge0----
12Chapter 12. Burning Determination—Ignis0----
13Chapter 13. Whispers of The Deep0----
14Chapter 14. Trial of The Leaking Soul0----
15Chapter 15. Rats in a Burning Barn0----
16Chapter 16. The Maiden's Defeat0----
17Chapter 17. Grimm Awakening0----
18Chapter 18. Hopeless0----
19Chapter 19. The Vanguard of Four Monsters0----
20Chapter 20. Horde Velocity0----
21Chapter 21. A Bitter Reality0----
22Chapter 22. Unraveling The Web of Mysteries0----
23Chapter 23. An Empty Vessel Beneath a Scorched Sky0----
24Chapter 24. Drunkard's Ego Authority0----
25Chapter 25. Hope and Heartbreak0----
26Chapter 26. A Fragment of Memory0----
27Chapter 27. Bargaining With Fate0----
28Chapter 28. Allies Unite0----
29Chapter 29. The Raid Begins0----
30Chapter 30. Symphony of the Death0----
31Chapter 31. The Last Embrace0----
32Chapter 32. The Royal Summons0----
33Chapter 33. Capital City of Agracia0----
34Chapter 34. Agracia's Secrets Unveiled0----
35Chapter 35. XSync Announcement0----