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Calamity Muse

Calamity Muse

by Zanafar

AdventureAnti-Hero LeadAttractive LeadDystopiaFantasy
Rising Stars:Psychological #39
On Rising Stars: Psychological #39

Getting struck by lightning mid-concert is a bad way to end a world tour. Waking up inside a murdered noblewoman's grave in a grimdark fantasy city? That’s just a terrible encore. Back on Earth, Aubrey Sinclair was a global punk-rock sensation. Now she’s transmigrated into the body of "Lady Aubrey," a famous Victorian-era diva who was betrayed and assassinated by a cabal of corrupt aristocrats. Even worse, Aubrey hasn't just come back to life. She’s awakened as a Banshee-Revenant, a literal monster cursed with a hunger for extreme emotions. Aubrey didn't let the music industry crush her, and she isn't going to let a steampunk society of snobby nobles keep her in the ground. Armed with Hellion’s Cry, a legendary guitar that doubles as a battle-axe, and a game-like System that tracks her rhythm and combat stats, she is ready to orchestrate her revenge. To level up her deadly new sound, she needs to feed on the raw energy of a live crowd. By teaming up with a gargoyle bouncer, a polite clockwork automaton, and a shadow-vampire violinist, she forms the ultimate monster band. The elites of Mordenstadt thought they had silenced Lady Aubrey forever. They’re about to find out that this new Aubrey’s revenge tour will be the most face-melting, blood-soaked performance the city has ever seen. What to Expect: Dark Fantasy: A grimdark steampunk metropolis where magic and industry breed corruption, monsters lurk in the catacombs, and even resurrection comes with a curse.  Unhinged MC: Aubrey is a foul-mouthed, defiant punk who feeds on terror, swings a guitar like an axe, and treats vengeance as just another stage to perform on. Found Family: A misfit band of Unhallowed outcasts (a punning gargoyle, a Shakespearean automaton, and a shy shadow-dancing violinist) who become the family Aubrey never knew she needed. Revenge Plot: Aubrey hunts the four powerful figures who orchestrated Lady Aubrey's murder, peeling back a conspiracy that runs deeper into the city's factions than she ever imagined. Steampunk: Enchanted carriages, arcane-powered factories, and sound-manipulating machinery fill a Victorian-Gothic city divided between opulent nobility and the desperate poor. LitRPG-lite: A game-like System tracks Aubrey's rhythm-based combat through Harmonic Synesthesia, letting her level up her musical powers without drowning the story in stat blocks. Music motifs: From combat that flows like a rhythm game to powers named after vocal techniques, music is woven into every fight, feeding, and triumph throughout the story.

View on Royal RoadEvolutionSet Alert
Changes shown for: all time
24h7d30d90dAll
Current Rank
#39
Peak Rank
#32
Followers
217
+217
Story Timeline

Started

3mo ago

10

3mo ago

20

3mo ago

50

2mo ago

100

2mo ago

Entered Psychological RS

1mo ago

#46 Psychological

1mo ago

Left Psychological RS

1mo ago

Entered Psychological RS

1mo ago

#32 Psychological

1mo ago

OverviewViews and follower statisticsEngagementProseChapters
Favorites
49
+49
FVR
1.81%
Rating
4.43
Ratings
13
+13
Reviews
N/A
0
Comments
N/A
0
RS Days
54
Total Chapters
53
Total Words
0
Avg Length
0
Analyzed
0
Chapter Analysis
Word counts and prose metrics for each chapter
#TitleWordsFK GradeDialogueSSPVariation
1Chapter 1: Gravedigger0----
2Chapter 2: Unhallowed0----
3Chapter 3: Banshee’s Harvest0----
4Chapter 4: Caretaker0----
5Chapter 5: Gallows Row0----
6
Chapter 6: Damsel in Distress
0
-
-
-
-
7Chapter 7: Sentinel at the Altar0----
8Chapter 8: Rock and Role0----
9Chapter 9: Strum in the Stone0----
10Chapter 10: Bolts, Beats, and Brass0----
11Chapter 11: Verily, A Musical Accord0----
12Chapter 12: Fight, Bet, and the Shadowdancer0----
13Chapter 13: Deadbeats0----
14Chapter 14: Debut at the Dead Poet’s0----
15Chapter 15: The First Lead0----
16Chapter 16: Coins and Facades0----
17Chapter 17: An Abominable Bout0----
18Chapter 18: The Scoop0----
19Chapter 19: Whistleblower0----
20Chapter 20: Illuminating the Veil0----
21Chapter 21: Gearbound Constables0----
22Chapter 22: Blackwell’s Ledger0----
23Chapter 23: Errands and Tonics0----
24Chapter 24: Inspiring Dissent0----
25Chapter 25: Preparations to Strike Back0----
26Chapter 26: Crime and Punishment0----
27Chapter 27: Caution to the Wind0----
28Chapter 28: Road Rage0----
29Chapter 29: Just Desserts0----
30Chapter 30: Post-Murder Clarity0----
31Chapter 31: Under the Skin0----
32Chapter 32: Liar Game0----
33Chapter 33: Thornhaven0----
34Chapter 34: The Murmuros0----
35Chapter 35: Emerald Huntress0----
36Chapter 36: Party Crasher0----
37Chapter 37: Pecking Order0----
38Chapter 38: Curb Stomp0----
39Chapter 39: The Villain That You Know—----
40Chapter 40: Through the Looking Glass—----
41Chapter 41: Good Samaritan—----
42Chapter 42: Truce?—----
43Chapter 43: Fetch—----
44Chapter 44: Bookkeeper—----
45Chapter 45: All Work and No Play—----
46Chapter 46: Cold Shoulder—----
47Chapter 47: Asylum—----
48Chapter 48: Overture—----
49Chapter 49: Release—----
50Chapter 50: Who Are You?—----
51Chapter 51: Hands Tied—----
52Chapter 52: Chasing Specters—----
53Chapter 53: Dismantling the Cabal—----