
by HippopRambler
NEW!: Chapter 2 is out. Kael wants to conquer all the dungeons in the world. To do that, he must register in a guild as an adventurer, and join a party. However, the Government has issued the New World Order that abolishes the guild system. No adventurers are allowed to enter any dungeon, and loot the artifacts, weapons, or treasures, while the Providers, who are often called the ‘Government people’, can loot any dungeon at their will. After leaving his village, Kael travels for months to find a guild. When he finds one that's in disguise of a tavern, fate is at his side. A random party is short of a mage, and he fills up that position perfectly. There’s no way he’s allowed to enter a dungeon without being registered. Being registered as a mage means you stay in the backline, delivering powerful ranged attacks. But Kael fights with his fists, covered in water magic—flowing wonderingly like his heart. What To Expect: - Unconventional MC: Kael fights as a front-liner with water-fists, but uses magic just as creatively as traditional mages. - Progression: A long grand adventure involving a step-by-step dungeon crawling while the main characters take down an oppressive regime - Found Family: Happy go lucky protagonist finds his found family, and they fight villains and grow stronger together. - Shonen-Style Named Attacks: The mage, healer, tank and brawler names their moves. Weapons and artifacts have distinct names. - Three Advanced Chapters (will increase in the future): Read three weeks ahead in Patreon!
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