
by Phil_Bhauti
In a world fractured by spatial rifts, Hunters are humanity's ultimate protectors and greatest celebrities, strictly categorized by ranks and classes like Mages, Assassins, and Summoners. When young Arthur awakens as a Summoner, he expects to command the usual apex predators: dire wolves, hydras, or dragons. Instead, his magic breaks the mold, summoning legendary, humanoid Paladins from a forgotten era. One vanguard carries a colossal greatsword capable of cleaving a mountain in half, while another wields a crackling thunderspear that hurls localized tempests to obliterate entire monster hordes in the blink of an eye. To shatter the status quo completely, Arthur gains a unique passive skill that allows him to inherit their strength and combat mastery, ensuring he grows exponentially stronger alongside his legendary legion rather than hiding in the backlines._______________Additional information MC gets strong really fast.Overpowered MCNo HaremLegendary BeastsDungeonsGuilds
| # | Title | Words |
|---|---|---|
| 1 | Railroad to The Tramud Capital | 0 |
| 2 | Alma Academy | 0 |
| 3 | A Little History | 0 |
| 4 | Ch4: You have Summoned A Templar Paladin | 0 |
| 5 | Ch5: Your name is Colossus | 0 |
| 6 |
| Ch6: An Impossible Mountain and Stone Knights |
| 0 |
| 7 | Ch7: Innate Ability: Inheritance | 0 |
| 8 | Ch8: The Magmar Juggernaut | 0 |
| 9 | Ch9: The Key of Earth | 0 |
| 10 | Ch10: So you can talk? | 0 |
| 11 | Ch11: Did I just see God? | 0 |
| 12 | Ch12: The Capital | 0 |
| 13 | Ch13: The Parade of a Thousand Orcs | 0 |
| 14 | Ch14: The Alma Ten | 0 |
| 15 | Ch15: Orientation | 0 |
| 16 | Ch16:Lady of the Silver Night | 0 |
| 17 | Ch17: The Problematic Five | 0 |
| 18 | Ch18: The Warrior and the Fire Salamander | 0 |
| 19 | Ch19: A formidable foe | — |
| 20 | Ch20: Hands of Victory | — |
| 21 | Ch21: Miracle Beth | — |
| 22 | Ch22: Heads Up! | — |
| 23 | Ch23: The Night Requiem | — |
| 24 | Ch24:Ignis Domain: Rain of Apollo | — |
| 25 | Ch25: Through Three thousand Degrees | — |
| 26 | Ch26: Brutus Linus' offer | — |
| 27 | Ch27: First Year Rankings | — |
| 28 | Ch28: The Floating City | — |
| 29 | Ch29: Luke of The Alma Ten | — |
| 30 | Ch30: Arrogant Upperclassmen | — |
| 31 | Ch31: Green Bastards | — |
| 32 | Ch32: Crafty Green Bastards | — |
| 33 | Ch33: It's Luke's Fault | — |
| 34 | Ch34: Fighting on our terms | — |
| 35 | Ch35: A new world | — |
| 36 | Ch36: A little Civil War | — |
| 37 | Ch37: Missing bodies | — |
| 38 | Ch38: Fire in the dark | — |
| 39 | Ch39: Friendly Enemy | — |
| 40 | Ch40: Luke the King of Arikum | — |
| 41 | Ch41: The truth about Dungeons | — |
| 42 | Ch42: The Dark History of Arikum City | — |
| 43 | Ch43: Emerald Moon | — |
| 44 | Ch44: The Shadow Drake of the lower marsh | — |
| 45 | Ch45: Fire breathing Orc | — |
| 46 | Ch46: Blood magic | — |
| 47 | Ch47: A Blood Berseker and a Templar Paladin | — |