
by GreenMeanie
On the last day before the world ended, these words appeared in the sky: TechCiv11k (107/108) completed successfully (elapsed time 346896860227s) Starting InfinityGame (108/108) Six days later Nash and Massie are having an argument about whether or not they’re stuck in a video game as they battle their way through a horde of evil puppets. They don’t know if they’re real humans trapped in a simulated world, digital intelligences created for some unknown experiment by an alien civilization, assets in a game someone else is playing, or something else entirely. They don’t know where they are or how they got there. They don’t know if their existences have meaning. They will travel the length and breadth of their strange new world to find answers to these questions, but they’ll only find more questions. How do you build a fair society in a world where everyone has unique superpowers? If a monster is sentient but also irredeemably evil, is it unethical to hunt it for loot? Is it still murder if your victim respawns? Should people be allowed to own land? In the end, the greatest challenge of the new world isn’t the monsters, the puzzles, or the magic; it’s figuring out how to coexist with people who have different answers to those questions. With the population doubling after each level they clear and no end in sight, Nash and Massie will have to face that challenge time and time again.
No streak history
One state-enhanced oracle order, filtered by each list. Observed Royal Road ranks remain separate ground truth.
Rank updated 2 Oct 2026, 05:09 UTC
Entry forecast updated 2 Oct 2026, 05:09 UTC
Ranking model: rs-public-oracle-state-v1
Forecast model: rs-model-entry-v1
Chart history contains only this ranking model's runs; legacy points are not spliced in.
Not enough recent follower history to estimate a shadow rank yet.
beats 81% of similar stories
not enough data yet
needs about a week of observations
Benchmarks: 8,060 active Royal Road stories, percentiles within the 5–9 chapters band, cohort of 2026-07-02. Conversion is measured as followers gained per 1,000 views lifetime.