
by Jiffi
The game of Grand Wandering was promised to be an immersive experience like no other. But when an attack leaves the half million beta players stranded in their character forms, Grand Wandering becomes real life, with real challenges. Ten years later, Las Ferngill works as an apothecary to the town of Three Rivers. When a raid made by the town's adventurers unearths more than treasure, and the quest it triggers spirals out of control, can Ferngill piece together the fragments in time to heal what's broken?
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