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The Labyrinth of Woes

The Labyrinth of Woes

by Ogdred

Kingdom BuildingComedyMultiple Lead CharactersSecret IdentityStrong Lead
Shadow rank ~585–665 in Mystery

Dungeons don't run themselves. Behind every pit trap and wandering monster is a logistics chain — requisition forms for poison darts, shift rosters for the barracks, and supply shipments to places three levels below anyone who remembers they exist. Someone has to sign the paperwork. Someone has to listen when the orcs want more meat and the goblins want more explosions and the Head of Resources wants everyone to stop bothering her. That someone is the Keeper. The Labyrinth of Woes is a dungeon with hundreds of inhabitants, a crumbling infrastructure, and a year-long leadership vacuum that left its most overworked dark elf holding the whole thing together by sheer bureaucratic spite. When the dungeon finally names a successor, it doesn't choose her. It chooses an outsider with a notebook and entirely different views on how to manage the dungeon. He might be right. He might also be in over his head. The dungeon doesn't care either way — it has a backlog. The Labyrinth of Woes is a dungeon management fantasy featuring hand-drawn ink illustrations, a dark comedy tone, serious undertones, and an unreasonable amount of paperwork. UPDATE:Following Chapter 30, Volume One is completed.Work on Volume Two is already in the beginning stages, but much like the first one, it will likely take a few months before it sees the light of day.

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Current Rank
N/A
Peak Rank
N/A
Followers
3
0
Story Timeline

Started

2mo ago

OverviewEngagementProseChapters
Favorites
N/A
0
FVR
0.13%
Rating
4.10
Ratings
N/A
0
Reviews
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Comments
N/A
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RS Days
0
Total Chapters
39
Total Words
0
Avg Length
0
Analyzed
0
Chapter Analysis
Word counts and prose metrics for each chapter
#TitleWordsFK GradeDialogueSSPVariation
1Prologue - Woes0----
2Chapter 1 - Inherited Deficits0----
3Chapter 2 - Sanctioned Prototyping0----
4Chapter 3 - Moral Violence0----
5Chapter 4 - Hard to Process0----
6
Chapter 5 - Wayward Magic
0
-
-
-
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7Interlude 5.5 - Voices in the Dark0----
8Chapter 6 - Relics of the Past0----
9Chapter 7 - Weight Distribution0----
10Chapter 8 - The Cost of Comfort0----
11Chapter 9 – Unquantifiable Assets0----
12Chapter 10 - Scale-Sworn0----
13Interlude 10.5 - Orcish Injury0----
14Chapter 11 - Ghost Expenses0----
15Chapter 12 - Minor Salvage0----
16Chapter 13 - Draconic Demands0----
17Interlude 13.5 - Proto-problems0----
18Chapter 14 - Maintenance Anomaly0----
19Chapter 15 - Anatomical Relief0----
20Chapter 16 - The Cost of Levity0----
21Interlude 16.5 - Fight Night0----
22Chapter 17 - The Watchers' Harvest0----
23Chapter 18 - Routine Procedures0----
24Chapter 19 - Alarming Delivery0----
25Interlude 19.5 - Tick's Ticks0----
26Chapter 20 - Overwhelming Pressure0----
27Chapter 21 - Opposing View0----
28Chapter 22 - A Heated Exchange0----
29Interlude 22.5 - Hardware Hardships0----
30Chapter 23 - Cold Realization0----
31Chapter 24 - Resonance Cascade0----
32Chapter 25 - Green-skins0----
33Interlude 25.5 - Leftovers0----
34Chapter 26 - Caustic Caution0----
35Chapter 27 - Tipping the Scale0----
36Chapter 28 - Unexpected Guests0----
37Interlude 28.5 - Succi Advice0----
38Chapter 29 - Static Charge0----
39Chapter 30 - Ruination0----