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The Necro-Industrial Revolution [Kingdom Building] (BOOK 1 STUBBED)

The Necro-Industrial Revolution [Kingdom Building] (BOOK 1 STUBBED)

by DyingBug

ActionAdventureChivalryCraftingFantasy

Book 1 is now available on Kindle Unlimited The Holy Church decrees that all necromancers must burn at the stake. John Frost-Grip just hopes his skeletons can shovel enough snow to put the fires out. When Jack woke up in the frail body of a northern lord, his first thought wasn't about world domination. It was about surviving the week. Winter is howling, the local coal mine has collapsed, and his starving peasants are packing to flee into the frozen wasteland. Worse, Jack's new body is slowly freezing from the inside out due to an untamed Grey Core—a forbidden well of death magic. But Jack used to manage logistics, and he knows an untapped labor force when he sees one. The bones of his ancestors are just resting in the crypt, doing absolutely nothing. It’s time they earned their keep. Armed with a literal skeleton crew, Jack is going to kickstart an industrial revolution. He doesn't want an undead army to slay the living; he just wants them to mine coal, build runic greenhouses, and run a steel mill. But as a thriving, magically heated utopia rises in the harsh north, the greedy lords and holy crusaders of the south will come to claim it. 3 Chapters per week. What to Expect: Weak to strong.A lot of Action and Adventure along with Kingdom Building Figuring out the history of Necromancy and the World. Kingdom Building/ Industrialisation will not be a speed run. Things will move slowly as there will be a lot of political and non-political conflicts.Different Races other than humans.

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OverviewViews and follower statisticsEngagementProseChapters
Favorites
444
+2
FVR
1.41%
Rating
4.10
Ratings
280
+10
Reviews
N/A
0
Comments
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0
RS Days
181
Total Chapters
94
Total Words
0
Avg Length
0
Analyzed
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Chapter Analysis
Word counts and prose metrics for each chapter
#TitleWordsFK GradeDialogueSSPVariation
1Chapter 1: The Awakening0----
2Chapter 2: Witch's Verdict0----
3Chapter 3: Desertion0----
4Chapter 4: Ancestral Crypt0----
5Chapter 5: Clumsy Trio0----
6
Chapter 58: Whistle (Vol 2)
0
-
-
-
-
7Chapter 59: Merchant's Return0----
8Chapter 60: Chains of Hope0----
9Chapter 61: Planning0----
10Chapter 62: I need Your Help0----
11Chapter 63: The Western Road I0----
12Chapter 64: The western Road II0----
13Chapter 65: Outer Market0----
14Chapter 66: Guilds of the Market City0----
15Chapter 67: Debt0----
16Chapter 68: Mind Magic0----
17Chapter 69: Grand Auction0----
18Chapter 70: Bidding0----
19Chapter 71: Departure0----
20Chapter 72: The Return0----
21Chapter 73: Free from Illusion0----
22Chapter 74: Preparing for the Meeting0----
23Chapter 75: Silas's Message0----
24Chapter 76: Meeting0----
25Chapter 77: Treaty—----
26Chapter 78: Old Martha—----
27Chapter 79: Alaric's Fief—----
28Book 1 Announcement—----
29Chapter 80: Old Miller's Report—----
30Chapter 81: New Foundation—----
31Chapter 82: A New Layout—----
32Chapter 83: Exchanging Gold—----
33Chapter 84: Down We Go—----
34Chapter 85: Exhausting Day—----
35Chapter 86: A New Vision—----
36Chapter 87: Reforming Village I—----
37Chapter 88: Reforming Village II—----
38Chapter 89: Reforming Village III—----
39Chapter 90: Autumn Caravan—----
40Chapter 91: Business with Merchants I—----
41Chapter 92: Business with Merchants II—----
42Chapter 93: Birth of Steel—----
43Chapter 6: Caravan of Greed0----
44Chapter 7: The Mine0----
45Chapter 8: Silent Delivery0----
46Chapter 9: Banaby's Discovery0----
47Chapter 10: Warmth0----
48Chapter 11: Broom and the Bones0----
49Chapter 12: Frost Cap-Expedition0----
50Chapter 13: Night Shift0----
51Chapter 14: Mysterious mages0----
52Chapter 15: The Greenhouse0----
53Chapter 16: Bandits0----
54Chapter 17: Deep Sleep0----
55Chapter 18: Kill them All0----
56Chapter 19: Rain of Fire0----
57Chapter 20: Fight in the Courtyard0----
58Chapter 21: Hero's Death0----
59Chapter 22: Victory0----
60Chapter 23: Aftermath0----
61Chapter 24: Preparing0----
62Chapter 25: More Problems0----
63Chapter 26: Winter Cabins0----
64Chapter 27: The First Foundation0----
65Chapter 28: The Shrinking Pile0----
66Chapter 29: Clearing the Mine0----
67Chapter 30: More Problems0----
68Chapter 31: Mud0----
69Chapter 32: Undead Potters0----
70Chapter 33: The Village Reborn0----
71Chapter 34: I'll Find a Way0----
72Chapter 35: Completing the Wall0----
73Chapter 36: Remembrance0----
74Chapter 37: Inheritance0----
75Chapter 38: Wild Soul0----
76Chapter 39: Edge of Winter0----
77Chapter 40: Iron-Core0----
78Chapter 41: Profits0----
79Chapter 42: Retainer with Flesh0----
80Chapter 43: Track them0----
81Chapter 44: Silencing the Threat0----
82Chapter 45: The Wanderer0----
83Chapter 46: Breaking Point0----
84Chapter 47: You broke my Laws0----
85Chapter 48: Good Problems to Have0----
86Chapter 49: Mountain Road0----
87Chapter 50: Merchants0----
88Chapter 51: Frost-Grip Bazaar0----
89Chapter 52: A Secret Trade0----
90Chapter 53: Rat's Departure0----
91Chapter 54: The Golden Inquisition0----
92Chapter 55: Game of Deception0----
93Chapter 56: Heresy I0----
94Chapter 57: Heresy II0----