
by Scarlet Ghost
Synopsis is for the 1st Arc: All that Kenny has known is the responsibility his father thrusted upon him of cleaning up his half siblings mistakes and how much his step mother despises him. When the day the invitations to the Trial Grounds arrived, his best friend and crush left him behind while his mailbox remained empty. When frustration and despair of being told he wouldn’t amount to anything started to choke him, a mysterious person suddenly appeared to fix an error. Now Kenny has five days out the seven given to pass the Trial Grounds – The Key to the Tower that everyone aims to climb. Going solo and armed with only an ability meant to absorb poisons and fists filled with frustration, Kenny pushes forward to prove to not just those who looked down on him, but to silence his own doubts plaguing his mind. As loneliness slowly takes hold of him, he finds solace upon meeting Val, someone who was abandoned by her own teammates for not having a better ability other than her Slow Debuff. Pairing up, the two push forward, working together to not only pass the Trial Grounds, but to also show that they aren’t as worthless as the others claimed them to be. Hex and Venom is a LitRPG of slow progression, magical curses, and hard-won bonds—where the strongest magic isn’t in runes or venom, but in refusing to be told they aren’t worthless.
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