![Amberlin's Apprentice Is Secretly Strong (Arc 2 Complete) [OP MC, Archmage, Progression]](/_next/image?url=https%3A%2F%2Fwww.royalroadcdn.com%2Fpublic%2Fcovers-large%2Famberlins-apprentice-is-secretly-strong-aaaapjie3hg.jpg%3Ftime%3D1778829754&w=640&q=75)
by All Nine Cats
One party, four hidden identities. You should have an easy time when you find yourself in a game world that you helped create. But the game wasn't finished when Amberlin died, and so much has changed. That hasn't stopped her from making some new friends, though she's afraid she'll lose them if they ever find out she's an immortal otherworlder. And her friends aren't so normal themselves. Her apprentice might be better at magic than he lets on. Her cat always happens to be there first when they come across a dead dragon. And the young girl with the horns has more assassins coming after her than a typical orphan should. Everyone in this party has deep secrets, and they all believe they're the only one. There are also signs of sinister forces coming together to unseal the Demon Supreme. But why worry about something that's supposed to be impossible? What to expect: - Hidden identities and shenanigans out the wazoo - OP MC, archmage, and cat - Fallen princess goes from weak to strong (appears from Chapter 26) - Progression in fame and infamy - Only MC is exempt from the system - Multiple POVs (including the cat's sometimes) Inspirations from:- The Eminence in Shadow- The Melancholy of Haruhi Suzumiya- Wizardry 8- The Faraway Paladin Updates Mon-Wed-Fri Cover art by MA Sayurii. This story is only posted on Royal Road. If you find it anywhere else, it has been stolen. Arcs- Lorelark Arc (Chapter 1)- Ardark Arc (Chapter 26)- Ygg Latten Bay Arc (Chapter 58)
| # | Title | Words |
|---|---|---|
| 1 | 1. Braving a New World [Lorelark Arc] | 0 |
| 2 | 2. A Perfectly Normal Cat | 0 |
| 3 | 3. The Amber Mage | 0 |
| 4 | 4. Music of Restford | 0 |
| 5 | 5. Lorelark Adventurers Guild | 0 |
| 6 |
| 6. Cake and Music |
| 0 |
| 7 | 7. Mages Guild | 0 |
| 8 | 8. Trading House | 0 |
| 9 | 9. City Watch | 0 |
| 10 | 10. Dinner with Lady Amberlin | 0 |
| 11 | 11. A Night Out in the City | 0 |
| 12 | 12. No Fighting in the Fort | 0 |
| 13 | 13. Sewer Gators | 0 |
| 14 | 14. Adventurers Guild Debrief | 0 |
| 15 | 15. Amy and Jacob | 0 |
| 16 | 16. Banking and Dinner | 0 |
| 17 | 17. Night Bait | 0 |
| 18 | 18. Battle in the Sewer Cave | 0 |
| 19 | 19. Exit Sewer Left | 0 |
| 20 | 20. Battle at Bandit Cave | 0 |
| 21 | 21. Lorelark Guildmaster and Evelyn's Request | 0 |
| 22 | 22. Case Closed | 0 |
| 23 | 23. Trading House Revisited | 0 |
| 24 | 24. City Council Meeting | 0 |
| 25 | 25. The Sound of Music | 0 |
| 26 | 26. A Stormy Battle [Ardark Arc] | 0 |
| 27 | 27. Draegorian Marshal | 0 |
| 28 | 28. Don't Worry, It's Insured | 0 |
| 29 | 29. Outpost | 0 |
| 30 | 30. Highwaymen | 0 |
| 31 | 31. An Orphan Girl | 0 |
| 32 | 32. Ardark Trading House | 0 |
| 33 | 33. City Watch | 0 |
| 34 | 34. Lord Wanderbilt of Ardark | 0 |
| 35 | 35. Veridical Creations | 0 |
| 36 | 36. Ardark Adventurers Guild | 0 |
| 37 | 37. Maelle's First Quest | 0 |
| 38 | 38. Church of Amber, Church of Gold | 0 |
| 39 | 39. Dinner in Ardark | 0 |
| 40 | 40. Ardark after Dark | 0 |
| 41 | 41. Ardark until Dawn | 0 |
| 42 | 42. Maelle's Day | 0 |
| 43 | 43. Dabaux Estate | 0 |
| 44 | 44. They've Got an Archmage | 0 |
| 45 | 45. Havlo's Investigation | 0 |
| 46 | 46. Amberlin's Costume | 0 |
| 47 | 47. Rava's Day | 0 |
| 48 | 48. Night at the Dabaux Estate | 0 |
| 49 | 49. Marina | 0 |
| 50 | 50. The Archmage of Ardark | 0 |
| 51 | 51. The Hooded Winker | 0 |
| 52 | 52. Rava | 0 |
| 53 | 53. Temple Run | 0 |
| 54 | 54. The Run Back | 0 |
| 55 | 55. Adventurers Guild and Amber Temple | 0 |
| 56 | 56. The Point of Ardark | 0 |
| 57 | 57. Interlude: Lorelark Insurance Inc. | 0 |
| 58 | 58. Shortcut to the Coast [Ygg Latten Bay Arc] | 0 |
| 59 | 59. Spirit of the Forest | 0 |
| 60 | 60. Fishing Village | 0 |
| 61 | 61. Requesting Passage | 0 |
| 62 | 62. Enter the Bay | 0 |
| 63 | 63. Rava and Echo | 0 |
| 64 | 64. Governor Naytor | 0 |
| 65 | 65. Overrun | 0 |
| 66 | 66. Three Cat Ladies | 0 |
| 67 | 67. Two Battles | 0 |
| 68 | 68. What Do the Ghosts Want? | 0 |
| 69 | 69. Maelle's First Day at the Bay | — |
| 70 | 70. The Road Now Taken | — |
| 71 | 71. Other People's Plans | — |
| 72 | 72. The Royal Messenger | — |
| 73 | 73. Happy Tunes | — |
| 74 | 74. Don't Let the Devil Inside | — |
| 75 | 75. Early Night | — |
| 76 | 76. Indy Way Pass | — |
| 77 | 77. Two More Battles | — |
| 78 | 78. Morning After | — |
| 79 | 79. Rava's Morning Song | — |
| 80 | 80. Flight to Sea | — |
| 81 | 81. The Ghost Ships and the Depths | — |
| 82 | 82. Wake-Up Call | — |
| 83 | 83. The Ritual | — |
| 84 | 84. Battling Big | — |
| 85 | 85. A Keystone by Any Other Name | — |
| 86 | 86. Guild Business | — |
| 87 | 87. What's Left of Ygg Latten Bay | — |