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Manny the Magnificent and the Anomalous Routing Event

Manny the Magnificent and the Anomalous Routing Event

by Psy Kade

GameLitProgressionComedyStrong LeadAction

Gareth was an IT project manager from South Wales whose last thought on Earth was about an immersion heater. Then a bus introduced him to the afterlife, which promptly glitched. Now he's Manny, stranded in a medieval village called Millhaven with a floating ball of light named PIP who communicates mainly through disapproving color changes. The System has assigned him a unique class: Fabulist, an illusionist who understands that reality is just a story, and power comes from telling a better one. His signature ability is TRUE. Simple in principle: Manny casts an illusion and marks it TRUE. The ambient magic receives it, agrees with it, and files it under real. It stays. No duration, no expiry. The thing behaves exactly as a real thing behaves, because it is one. The catch? Every TRUE casting costs genuine conviction. Manny has to mean it. Not perform meaning it. Actually mean it. Armed with nothing but bureaucratic instincts, a talent for accidental truth-telling, and PIP's barely-contained judgment, Manny must navigate a world of quests, village politics, and the eternal problem of breakfast. The System may have made an error. PIP certainly thinks so. But Manny's starting to suspect that being honest in a world built on stories might be the most powerful magic of all.

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Followers
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Story Timeline

Started

3w ago

OverviewEngagementProseChapters
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FVR
0.35%
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RS Days
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Total Chapters
12
Total Words
0
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0
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Chapter Analysis
Word counts and prose metrics for each chapter
#TitleWordsFK GradeDialogueSSPVariation
0Chapter 1 - The Immersion Heater and Other Unresolved Matters0----
1Chapter 2 - New World, Who Dis?0----
2Chapter 3 - The Ongoing Problem of Breakfast0----
3Chapter 4 - Yeast of His Problems0----
4Chapter 5 - The Aldred Family Feud: Water You Gonna Do?0---
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5Chapter 6 - Tea, Tales, and Tidal Troubles0----
6Chapter 7 - Muddy Waters and Magical Miscalculations0----
7Chapter 8 - The Great Stream Showdown0----
8Chapter 9 - Achievement Unlocked: Housing Crisis0----
9Chapter 10 - Believing Really Hard at Furniture0----
10Chapter 11 - Fence Posts and Existential Dread0----
11Chapter 12 - Your 12 PM Is Catastrophic0----