
by miltonpergamin
A complete progression story. Twent chapter the day after launch, one chapter a day until all are posted. Arren is desperate to steal enough coin to buy her way out of the Wreck, where life is poor, short, and violent even in the best of times. With the masters turning demons loose in the streets on the revolutionaries, the times are far from the best. But Arren can taste the presence of magic, making it easy for her to liberate valuables behind their magical locks. When she unwittingly steals a charm critical to the success of the revolution, everyone with a stake in the city’s future – merchants, gang bosses, revolutionary nuns, her oldest friend and his revolutionary mates, and the Governor of the city itself – all want what she has. And none of them ask nicely. Keyne returned from the demon war with two things -- a new commission as Captain of the City Guard and a haunting by the Goddess, constantly mocking his efforts to restore law to the worst parts of the city. Policing should have been easy compared to the war, but there are demons in the streets and now a thief chased by riots, murder, every political faction in the city, and the Goddess’s irritating insistence that the thief’s life is worth as much as any masters. As the bodies pile up and the city moves closer to revolution, Keyne must decide if the law he protects is the same as the justice he desires while Arren struggles with the reality that she cannot be free until everyone is free.
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