
by DenzChipatel
One day you're living your normal life. The next you're holding a box of cards and the words leave your mouth before you even understand what they mean. Start game. And just like that, everything you knew is gone. Alice Hammington didn't ask for this. Nobody did. But now she's trapped inside a game with no exits, no explanations, and one brutal rule. Beat all the levels or fail and never go home trying. Not more thanĀ Five lives each, and when the last one is gone, you don't come back. She finds others who got pulled in the same way she did. Five people from completely different points in time, thrown together by something none of them understand, trying to survive something none of them were prepared for. They're not heroes. They're not special. They're just people who refused to give up when giving up would have been so much easier. But the game isn't just monsters and bosses and levels that want to stop them. It's something older than that. Something that's been watching them since the moment they arrived. The bosses report to someone. The levels are designed for something. And the higher they climb, the more it feels less like a game and more like a trap that was built specifically for them.
| # | Title | Words |
|---|---|---|
| 0 | Game of Cards: Book One | 0 |
| 1 | One of Spades | 0 |
| 2 | Beginnings | 0 |
| 3 | The Fall | 0 |