![Wildfire: The Flame that Ate the World [STRATEGY]](/_next/image?url=https%3A%2F%2Fwww.royalroadcdn.com%2Fpublic%2Fcovers-large%2F161988-wildfire-the-flame-that-ate-the-world-strategy.jpg%3Ftime%3D1787549383&w=640&q=75)
by qwerty_8732
Ecclesia had always contained the seeds of corruption from the very beginning. Unsettled by rebellion, the country had never experienced a time of peace ever since, with the fighting always being a dominant occurrence in the citizens' lives. When a detective uncovers a mastermind's plot to plunge the country into total war, he is swiftly stopped when the Enforcers begin hunting him down due to false charges pinned down on him. Even when he escapes the clutches of the Enforcers, still, the war rages on, with no one showing signs of stopping. He must first clear his name and find out the true objective of the war before even thinking about stopping it. Technological advances bring massive steam-powered zeppelins and machines into the fray, wreaking havoc on innocent, unprepared cities that have never seen such times before and changing the redefining the strategies of war forever. This is the genesis of a new era! WHAT TO EXPECT: Strategy. A lot of it. In fact, most of the story is actually one large scheme made up of tinier strategies with war elements involved Battles involving steampunk-inspired zeppelins and other giant machines but inevitably relying on the power of science to stop the machine attacks Slow pacing at the beginning, but with big reveals later And lastly, puzzle solving for those who like brain twisters... Chapters are published every Monday and Friday
| # | Title | Words |
|---|---|---|
| 1 | 1: The Incident at Wensworth Factory | 0 |
| 2 | 2: Elysius Blight | 0 |
| 3 | 3: Memories | 0 |
| 4 | 4: Investigation Begins | 0 |
| 5 | 5: Diversion | 0 |
| 6 |
| 6: Missing Links |
| 0 |
| 7 | 7: Contact | 0 |
| 8 | 8: For the Greater Good | 0 |
| 9 | 9: The Crown Hotel | 0 |
| 10 | 10: Arrival in Eden | 0 |
| 11 | 11: The Accountant and His Tricks | 0 |
| 12 | 12: Misdirection | 0 |
| 13 | 13: The Politician's Troubles | 0 |
| 14 | 14: Interception | 0 |
| 15 | 15: Navigating the Wilderness | 0 |
| 16 | 16: A Welcoming Entry | 0 |
| 17 | 17: An Enforcer In Their Midst | 0 |
| 18 | 18: The Missing Object | 0 |
| 19 | 19: The Culprit? | 0 |
| 20 | 20: Confronting the Messenger I | 0 |
| 21 | 21: Confronting the Messenger II | 0 |
| 22 | 22: The Approaching Storm | 0 |
| 23 | 23: A Parting of Ways | 0 |
| 24 | 24: Simultaneous Wars | 0 |
| 25 | 25: Criminal Assistance | 0 |
| 26 | 26: The First Step | 0 |
| 27 | 27: An Unexpected Reunion | 0 |
| 28 | 28: The Bane of Sodor | 0 |
| 29 | 29: Locating the Lair | 0 |
| 30 | 30: The Gambler's Downfall I | 0 |
| 31 | 31: The Gambler's Downfall II | 0 |
| 32 | 32: The Gambler's Downfall III | 0 |
| 33 | 33: The Gambler's Downfall IV | 0 |
| 34 | 34: The Gambler's Downfall V | 0 |
| 35 | 35: The Unexpected Crime? | 0 |
| 36 | 36: Time is Ticking | 0 |
| 37 | 37; A Field of Mines | 0 |
| 38 | 38: Catching the Wind | 0 |
| 39 | 39: Farewell to Sodor | 0 |
| 40 | 40: The Shift in the Clouds | 0 |
| 41 | 41: Switching Allegiances | 0 |
| 42 | 42: The Traitor is Silenced | 0 |
| 43 | 43: Ecclesia's Weakness | 0 |
| 44 | 44: Reading the Weather, Seeing the Future | 0 |
| 45 | 45: Waking Up to Reality | 0 |
| 46 | 46: Waking Up to Reality II | 0 |
| 47 | 47: District 12 | 0 |
| 48 | 48: The Engineer's Workshop | 0 |
| 49 | 49: A Boiling Problem | 0 |
| 50 | 50: The Message Left Behind | 0 |
| 51 | 51: The Rebels Make Their Move | 0 |
| 52 | Prologue | 0 |
| 53 | 52: The Conspiracy Behind Asher's Hill Orphanage | 0 |
| 54 | 53: Levi Arestor | — |
| 55 | 54: Three Murders, One Target? | — |
| 56 | Author's Note | — |
| 57 | 55: Connecting the Dots | — |
| 58 | 56: The Hunt for the Detective Is Over | — |