
by Jamie Locke
Wynn Morgan knows cows. He knows a lot about cows. Unfortunately, that's not useful at the Spellwright's Guild, where he's supposed to be training to become a Grandmaster: the first and only mage his farming village has ever produced. He's never enchanted a Heat rune. He's never foraged moonbell moss. He can’t pick a Lesser Clarity Potion out of a lineup. And in the magic-drenched town of Moonstone Harbour, that's a problem. After failing his Iron exam once, he’s been given an ultimatum: pass the next exam in thirty days, or pack his bags and head back to the farm for good. But his formidable mentor refuses to teach him enchanting, a rival apprentice is stripping the Unranked gathering sites bare, and something in Wynn himself is starting to wake up. Mana that pulls toward the full moon in ways no one can explain, commissions that tug at his mind, and a locked perk tied to the very source of the Guild's fading power… The Spellwright's Guild is a cozy litRPG following Wynn's heartwarming journey of hard-won mastery, friendship, and a secret he can’t keep buried forever. Each potion he brews and item he enchants pulls him closer to the dream he crossed the world for... and further from the boy who left the farm. What to Expect:[-] Mage apprentice slice-of-life in a cosy harbour town[-] Wholesome weak-to-strong MC learning practical magic from scratch [-] Crafting-based progression: potion-brewing, enchanting, foraging, minimal combat, completing commissions, and unlocking perks[-] A light, native litRPG System[-] A deeper overarching personal and institutional mystery [-] A rival apprentice you’ll want to punch -> Book 1 complete. New chapters 3 times a week - Mon, Wed, Fri at 9pm UTC -> Free updates and behind-the-scenes on Patreon-> 100% human-authored. Covers by Lizbé Coatzee. This story is only posted on Royal Road. If you find it elsewhere, please let me know with a comment or direct message!
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