
by Vetrax
Adventurers are not prey. Adventurers are customers. Most dungeons don’t understand that. They lure heroes in, kill them, and slowly grow stronger by feeding on their souls. That’s how it has always worked. Until now. When a girl from our world is reborn as a Dungeon Lord, she realizes something very simple: killing your customers is terrible business. If monsters can be turned into food, medicine, and rare ingredients no one else can produce, a dungeon doesn’t need to wait for heroes. It can make them come willingly. While other dungeons build traps, hers builds something far more dangerous. It starts making money. Adventurers’ guilds already depend on a mysterious supplier no one can track down. Other Dungeon Lords want to destroy a rival they don’t understand. The Church and the Heroes demand her execution. Let them come. The farm always needs more stock.
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