
by Vetrax
Adventurers are not prey. Adventurers are customers. Most dungeons don’t understand that. They lure heroes in, kill them, and slowly grow stronger by feeding on their souls. That’s how it has always worked. Until now. When a girl from our world is reborn as a Dungeon Lord, she realizes something very simple: killing your customers is terrible business. If monsters can be turned into food, medicine, and rare ingredients no one else can produce, a dungeon doesn’t need to wait for heroes. It can make them come willingly. While other dungeons build traps, hers builds something far more dangerous. It starts making money. Adventurers’ guilds already depend on a mysterious supplier no one can track down. Other Dungeon Lords want to destroy a rival they don’t understand. The Church and the Heroes demand her execution. Let them come. The farm always needs more stock.
| # | Title | Words |
|---|---|---|
| 0 | 1. Cucumber Catastrophe | 0 |
| 1 | Chapter 2. Cleaning Crew of the Dungeon | 0 |
| 2 | Chapter 3. Green Sun | 0 |
| 3 | Chapter 4. Slime Spa Day | 0 |
| 4 | Chapter 5. Operation: Don’t Die (Also Get Meat) | 0 |
| 5 | Chapter 6. I Traded Candy for a Demonic Contract (Worth It?) | 0 |
| 6 | Chapter 7. Murder, Mystery, and Scorpion Soup | 0 |
| 7 | Chapter 8. Retail Therapy, Interrupted | 0 |
| 8 | Chapter 9. The Empty Dungeon Deal | 0 |
| 9 | Chapter 10. Do Not Touch My Dungeon (No Profit Inside!) | 0 |
| 10 | Chapter 11. Emergency Protocol: Do Not Eat the Babies! | 0 |
| 11 | Chapter 12. My Catgirl Patient Thinks I’m a Hero (I’m Actually the Dungeon Mistress) | 0 |
| 12 | Chapter 13. The Cutest Negotiation in Dungeon History | 0 |
| 13 | Chapter 14. The Kawaii Factor: A Merchant’s Secret Weapon | 0 |
| 14 | Chapter 15. How to Turn Monsters into Money (Step One: Be Cute) | 0 |
| 15 | Chapter 16. Zero-Waste Dungeon Management | 0 |
| 16 | Chapter 17. Coffee, Ghosts, and Questionable Ethics | 0 |
| 17 | Chapter 18. Guano Economics and Other Brilliant Ideas | 0 |
| 18 | Chapter 19. The Greatest Scam of My Childhood | 0 |
| 19 | Chapter 20. A Gift, a Slap of Water, and a Business Plan | 0 |
| 20 | Chapter 21. Auction of Chaos | 0 |
| 21 | Chapter 22. The Succubus Princess Learns Some Manners (Kind Of) | 0 |
| 22 | Chapter 23. The Smell of Success | 0 |
| 23 | Chapter 24. The Spy Who Saw Too Much | 0 |
| 24 | Chapter 25. Just Another Thursday in the Dungeon | 0 |
| 25 | Chapter 26. Kicking Cursed Artifacts and Other Daily Tasks | 0 |
| 26 | Chapter 27. Dungeon Economics 101: Parasite, Gold, and Tax Evasion! | 0 |
| 27 | Chapter 28. The Art of War (and Product Packaging) | 0 |
| 28 | Chapter 29. Of Bees, Brats, and Big Plans | 0 |
| 29 | Chapter 30. The Merchant’s Gambit | 0 |
| 30 | Chapter 31. Logistics Genius and a Level-Up | 0 |
| 31 | Chapter 32. Dungeon Beach Episode?! | 0 |
| 32 | Chapter 33. How to Lose a Slave and Gain a Friend in One Evening | 0 |
| 33 | Chapter 34. Honey Snacks and a Tsundere Princess | 0 |
| 34 | Chapter 35. How to Use Your Skynet and Not Die (Hopefully!) | 0 |
| 35 | Chapter 36. Doctor Theresa and the Mandatory Healing Program | 0 |