
by Dylan woollaston
Raz Ali Farahandi, orphaned at ten in war-torn Iran, survives a displacement camp with the Stone Pack—fellow orphans mastering the sling and free-running to steal and evade militias. Cheeky, blunt, and fiercely loyal, Raz leads them until a raid leaves the pack dead. A gun to his head awakens Tier 1 sand manipulation in pure terror, letting him escape at fourteen. He journeys west for eighteen months: Turkey (pickpocketing), Greece (shoplifting), Italy (scamming scammers), France (confidence plays), UK (forgery), Canada (disappearing). He hones Tier 2 sand, learns norms and languages, and arrives in America at seventeen, chasing the heroes he saw on TV as a child. A rigged hero exam fails him on obedience. A corrupt speedster hero, Absence, beats him nearly to death. Smoke intervenes, kills Absence, and sends Raz to Sarge in LA. Sarge, an ex-SAS veteran with mechanical legs, forges Raz through three brutal years of training—no powers allowed—transforming him into 80 kg of lethal precision. Raz gains advanced gear: Persian-trimmed suit, mask, tactical vest, gauntlet, upgraded sling. They dismantle traffickers while hunting the Sculptor, a bone-manipulating serial killer who reshapes women into grotesque floral “art.” Framed as the Flower Killer, Raz becomes wanted. With robots gauging the Sculptor’s 20-meter range and dual-mind personality (Sculptor + Augustus), they ambush him. In the final fight, Raz breaks to Tier 3 sand, coats himself in unbreakable armor, and kills the Sculptor with a devastating sand blaster. Four weeks later, Sarge—now with new prosthetics—finds Smoke’s note about other young talents (Darwin, Reggie). A new hero team is foreshadowed.