Seven hundred years ago, three mythologies crashed into a single world.
The gods survived.
So did their monsters.
Argo came to Frostbound to find his family and register with the Guild. He brought his axes, his spirit wolf, and his brother's stolen ship.
Simple trip. Three days, maybe four.
Then the relay tower went dark.
The draugr came out of the mountain. Hundreds of them, pouring through breaches in the settlement walls.
That part wasn't new. Frostbound had always fought its dead.
But these dead were wrong.
Yellow aura where there should have been none. Formation where there should have been shambling. Bites that turned mindless corpses into something that took orders.
And above the mountain, a storm that wasn't weather.
Argo can taste storms. He knows what real ones feel like.
This one has teeth.
Now he's inside a walled settlement with his siblings, a spirit wolf with strong opinions, a witch whose magic tastes like apricot, and the growing certainty that whatever's hiding up that mountain isn't finished.
The dead are a symptom.
And something inside Argo — old, red, and patient — would like him to stop thinking and start destroying.
He'd prefer not to.
What to expect
Olympus, Asgard, angels and demons, and a god the world prayed into being — all sharing one uneasy sky Progression fantasy with ranked power tiers and no stat screens Aura, mana, spirit bonds, and mystery threaded through the combat Family dynamics that hit as hard as the fights
Volume One: The Red Bloom