
by TreystationDood
Kasper Warrick has never held a spell in his life. Commons-born and Untuned, he grew up in Greystone — a district where magic powers the city above and leaves nothing for the people below. His parents bind books they can't read. His neighbors survive on what the magi throw away. Kasper has always known exactly what he is: nobody. Nothing. Untuned. Then reality tears itself apart in his father's print shop, and Archmage Obadiah Embris arrives with a choice and a countdown. Kasper is a Worldweaver. One of three alive. The rarest, most dangerous Attunement in existence — a power that doesn't cast spells but rewrites the rules they run on. Untrained, he's a catastrophe waiting to happen. Trained, he might be the only thing standing between Valthera and dimensional collapse. He has ten seconds to decide. He chooses the Academy. Aethermoor is everything Greystone isn't — a floating citadel of gothic spires and runic engines, where noble-born magi train for war and politics in equal measure. Kasper arrives with no bloodline, no foundation, and a System that marks him as a danger to everyone around him. The Council wants him contained. His classmates want him gone. And somewhere beyond the Veil, something ancient is breaking through. He doesn't just have to survive the Academy. He has to level fast enough to matter. Worldweaver's Ascent is a LitRPG progression fantasy featuring visible stat and skill systems, a deeply built magic world, enemies with real motivations, and a protagonist who earns every level the hard way. If the Veil falls, reality ends. Kasper has one year to prove there's a third way — before his predecessor decides to remake the world without asking permission.
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