
by Jan Ong
Once, demons were an unassailable threat. To come face to face with one meant certain death. Once, the continent was divided, with constant wars for resources and power. Then, five Guardians rose from insignificance to return hope to the land. Milos was not one of these Guardians. In fact, he’d grown up on stories of their adventures. Now, the Guardians grow ever older and demon attacks are becoming more and more commonplace. When a demon brings ruin to Milos’s village, he swears that he will do what the Guardians could not. Theron was an old demon. One of the first. And he was tired of the endless fighting and killing. All he wanted was peace. What he got instead was a pair of shattered horns and an exile. When Theron stumbles upon the lone survivor of a demon attack, he decides to take the boy under his wing. With a powerful master and a (mostly) indomitable will, Milos will bring peace to the continent, or he will die trying. What to expect: -Weak to strong MC -OP mentor figure, but not the strongest -Progression High Fantasy -Swords, Spears, Bows, Magic, etc. but no guns or other modern weaponry -There will be POV shifts -While this story is not a dark fantasy, bad things will happen. They will not be described in overmuch detail, but they will be mentioned on occasion. -Updates M-W-F-Sunday at 14:15 GMT + 8
| # | Title | Words |
|---|---|---|
| 1 | 1 The Start | 0 |
| 2 | 2 Danger | 0 |
| 3 | 3 Danger II | 0 |
| 4 | 4 Aftermath | 0 |
| 5 | 5 Unexpected Encounter | 0 |
| 6 | 6 Unexpected Encounter II |
| 0 |
| 7 | 7 Unexpected Encounter III | 0 |
| 8 | 8 Interlude: Beau | 0 |
| 9 | 9 Special Training | 0 |
| 10 | 10 Magic | 0 |
| 11 | 11 Awakening | 0 |
| 12 | 12 Slow Going | 0 |
| 13 | 13 Seeing Ghosts | 0 |
| 14 | 14 Complications | 0 |
| 15 | 15 The Spar | 0 |
| 16 | 16 Victory | 0 |
| 17 | 17 Almost There | 0 |
| 18 | 18 Interlude: Eefje | 0 |
| 19 | 19 Gathering Ingredients | 0 |
| 20 | 20 I Don't Want It To End | 0 |
| 21 | 21 Until Next We Meet | 0 |
| 22 | 22 What Next? | 0 |
| 23 | 23 Interlude: Abigail | 0 |
| 24 | 24 Interlude: Eefje 2 | 0 |
| 25 | 25 Dinner and a Walk | 0 |
| 26 | 26 Weakness | 0 |
| 27 | 27 Misery | 0 |
| 28 | 28 A Conversation | 0 |
| 29 | 29 Calm | 0 |
| 30 | 30 Eefje 3 | 0 |
| 31 | 31 Return | 0 |
| 32 | 32 Storm | 0 |
| 33 | 33 Eefje 4 | 0 |
| 34 | 34 Abigail 2 | 0 |
| 35 | 35 Storm 2 | 0 |
| 36 | 36 Sunshine | 0 |
| 37 | 37 Memories | 0 |
| 38 | 38 Brand New Day | 0 |
| 39 | 39 Repairs | 0 |
| 40 | 40 Magic 4 | 0 |
| 41 | 41 Ghosts | 0 |
| 42 | 42 Looking Inwards | 0 |
| 43 | 43 Departure | 0 |
| 44 | 44 On the Road | 0 |
| 45 | 45 On the Road 2 | 0 |
| 46 | 46 Brief Break | 0 |
| 47 | 47 Farm | 0 |
| 48 | 48 Farm 2 | 0 |
| 49 | 49 Sha'Nee | 0 |
| 50 | 50 Farm 3 | 0 |
| 51 | 51 Farm 4 | 0 |
| 52 | 52 Farm 5 | 0 |
| 53 | 53 Return | 0 |
| 54 | 54 Moving On | 0 |
| 55 | 55 Conclusion | 0 |
| 56 | 56 Interlude: A Meeting | 0 |
| 57 | 57 Entering the West | 0 |
| 58 | 58 Entering the West II | 0 |
| 59 | 59 On the Run | 0 |
| 60 | 60 Dinner | 0 |
| 61 | 61 On The Run 2 | 0 |
| 62 | 62 On the Hunt | 0 |
| 63 | 63 Resupply | 0 |
| 64 | 64 Blackout | 0 |
| 65 | 65 Belief | 0 |
| 66 | 66 Acceptance | 0 |
| 67 | 67 A Strange Phenomenon | 0 |
| 68 | 68 A Moment's Respite | 0 |
| 69 | 69 Motivation | 0 |
| 70 | Bonus: Mountain Pass | 0 |
| 71 | 70 Chase | 0 |
| 72 | 71 Chase II | 0 |
| 73 | 72 Trust | 0 |
| 74 | 73 Plans | 0 |
| 75 | 74 Surprises | 0 |
| 76 | 75 Unexpected | 0 |
| 77 | 76 Bad News | 0 |
| 78 | 77 Questions | 0 |
| 79 | Bonus: Beyond the Horizon | 0 |
| 80 | 78 Stories | 0 |
| 81 | 79 Winter Plans | 0 |
| 82 | 80 On the Road Again | 0 |
| 83 | 81 Quiet Night Sky | 0 |
| 84 | 82 Mezna | 0 |
| 85 | 83 Welcome Party | 0 |
| 86 | 84 Maria | 0 |
| 87 | 85 Dandelion Wing | 0 |
| 88 | 86 Enjoying Themselves | 0 |
| 89 | 87 Don't Give In to Despair | 0 |
| 90 | 88 New Environment | 0 |
| 91 | 89 Inferior | 0 |
| 92 | 90 Rest | 0 |
| 93 | 91 Winter | 0 |
| 94 | 92 Out and About | 0 |
| 95 | 93 Out and About 2 | 0 |
| 96 | 94 Out and About 3 | 0 |
| 97 | 95 Hope | 0 |
| 98 | 96 Old Enemy | 0 |
| 99 | 97 To Arna | 0 |
| 100 | 98 Monster Hunt | 0 |
| 101 | 99 The Worm | 0 |
| 102 | 100 Back to Back | 0 |
| 103 | 101 Stone's Throw | 0 |
| 104 | 102 Time-Out | 0 |
| 105 | 103 Rebuilding | 0 |
| 106 | 104 Hunt Resumed | — |
| 107 | 105 Found You | — |
| 108 | 106 Unexpected Tragedy | — |
| 109 | 107 Discovery | — |
| 110 | 108 Surprise | — |
| 111 | Bonus: Survival | — |
| 112 | 109 Relief | — |
| 113 | 110 Attachment | — |
| 114 | 111 Catching Up | — |
| 115 | 112 Family? | — |
| 116 | 113 Testing | — |
| 117 | 114 Shopping | — |
| 118 | 115 The First Step | — |
| 119 | 116 Things to Come | — |
| 120 | 117 Grave News | — |
| 121 | 118 New Faces | — |
| 122 | 119 Warm Welcome | — |
| 123 | 120 New Home | — |
| 124 | 121 Courses Set | — |
| 125 | 122 What We Fight to Protect | — |
| 126 | 123 The Morning Of | — |
| 127 | 124 Doubt | — |
| 128 | 125 The Solstice Tournament | — |
| 129 | 126 Surprise | — |
| 130 | 127 First Fight | — |