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John Six Aces

John Six Aces

by Qifeng

Time TravelComedyPsychologicalActionAdventure

Destiny doesn’t play fair. Neither does John. John never meant to break the game. One moment he was just another guy trying to survive life’s bad hands.The next, he was sitting at a table where the stakes were time, reality, and the fate of entire worlds. First came the House. Then the board. Then the thing beneath the board. Now the rules are changing. Reality is governed by a cosmic game played across shifting boards—chess, cards, and stranger systems older than time itself. Kings move. Queens hunt. Entire universes become pieces. John has only one advantage. He brought six aces to a game that was never supposed to allow more than four. But every move has consequences. The deeper the board goes, the older the rules become.And somewhere beneath it all, something ancient has been waiting for the game to start again. If John wants to survive, he’ll have to do the impossible: Beat destinywithout breaking the board. Or become the dealer of the final hand.

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Peak Rank
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Followers
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Story Timeline

Started

3w ago

OverviewEngagementProseChapters
Favorites
2
0
FVR
0.05%
Rating
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Ratings
1
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Reviews
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Comments
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RS Days
0
Total Chapters
62
Total Words
0
Avg Length
0
Analyzed
0
Chapter Analysis
Word counts and prose metrics for each chapter
#TitleWordsFK GradeDialogueSSPVariation
0Prologue: The Hand0----
1Chapter 1: The House Sends Dealers0----
2Chapter 2: The House Raises the Stakes0----
3Chapter 3: Blackjack Against the House0----
4Chapter 4: The Ace on the Wheel0----
5Chapter 5: The Dice Refuse0----
6Chapter 6: Blood Tiles0----
7Chapter 7: Rock, Paper, Extinction0----
8Chapter 8: The House Always… Removes the Player0----
9Chapter 9: The Loserverse0----
10Chapter 10: Learning to Lose0----
11Chapter 11: The Art of Losing0----
12Chapter 12: The Championship of Failure0----
13Chapter 13: The Grunge Universe0----
14Chapter 14: Burnout0----
15Chapter 15: The Kindly Universe0----
16Chapter 16: The Bro Culture Universe0----
17Chapter 17: The Mirror Match0----
18Chapter 18: The Quiet Universe0----
19Chapter 19: No Dealer0----
20Chapter 20: The Long Game0----
21Chapter 21: A Card in the Grass0----
22Chapter 22: The Echo of Aces0----
23Chapter 23: The Card That Keeps Moving0----
24Chapter 24: The Murmur0----
25Chapter 25: Between the Ticks0----
26Chapter 26: Wednesday0----
27Chapter 27: Midnight’s First Deal0----
28Chapter 28: The First Second of Wednesday0----
29Chapter 29: The Gate Test0----
30Chapter 30: The First Visitor0----
31Chapter 31: The Dealer’s Walk0----
32Chapter 32: The Table in the Desert0----
33Chapter 33: The Blank Card0----
34Chapter 34: The First Hand0----
35Chapter 35: The Dealer’s Advantage0----
36Chapter 36: The Final Hand of Wednesday0----
37Chapter 37: After the Fold0----
38Chapter 38: The Second Hand0----
39Chapter 39: House Rules0----
40Chapter 40: Opening the Hand0----
41Chapter 41: The First Piece0----
42Chapter 42: The Pawn Shop Moves0----
43Chapter 43: The Board Closes0----
44Chapter 44: The Pawn Advances0----
45Chapter 45: A Player on the Board0----
46Chapter 46: Knight’s Geometry0----
47Chapter 47: Coordinated Pieces0----
48Chapter 48: The Cracking Square0----
49Chapter 49: The Bishop’s Line0----
50Chapter 50: The Board Expands0----
51Chapter 51: The King’s Square0----
52Chapter 52: The King Moves 0----
53Chapter 54: The Edge of the Board0----
54Chapter 54: The Edge of the Board0----
55Chapter 55: The Seventh Rank0----
56Chapter 56: The First Capture0----
57Chapter 57: Tempo0----
58Chapter 58: The Hand Across the Line0----
59Chapter 59: Severance0----
60Chapter 60: The Square That Cannot Be Held0----
61Chapter 61: The Other Side of the Board0----