
by William Flattener
If Inside Out took place in a D&D character... Okay, I admit it: I min-maxxed my barbarian. I put everything into Strength. And then I became his weakest ability score: Wisdom. Instead of being the muscular demigod I designed, I am roaming his inner worlds. And can I just say? It's a mess in here. As the weakest of the Attributes, I must find a way to unite the divided factions within Arthrem--the land, but also the man. How will I do this? With the power of... thinking real good? Oh dear. About this storyThis is a progression fantasy with a big twist: like Inside Out with tabletop mechanics. It focuses heavily on action/adventure, strong character interactions, and elevated prose--and occasionally surfaced numbers. ScheduleOne chapter M-W-F. About the authorWilliam Flattener is a reader first and a writer second. Or maybe it's tied. An enjoyer of game mechanics is in there, too, somewhere. Obligatory AI thingyThis is a work of human fiction. The cover art was made by me (William Flattener, a human). All text is written by me (also William Flattener). This text may not be used to train LLMs / generative AI models. 👍
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