
by A. CR
3,000 students. Three elite colleges. One Tower. They wake up inside a massive vertical world — endless circular floors built around a central elevator, each level larger and deadlier than the last. Monsters roam during the week. Dungeons open with strict participation limits. Death isn’t the end — but the punishment might make you wish it was. The Tower rewards progression, coordination, and calculated risk. Power must be earned. Teams must be formed. Guilds will rise. From France’s grounded Coeurderoy, America’s prestigious Westbridge Institute, and Japan’s disciplined Seishin Academy, students are forced into the same survival system — where talent, ambition, and strategy collide. Some climb for answers.Some climb for glory.Some climb because going back down isn’t an option. In this structured Ascension Game, strength is built step by step — and every floor changes you. How high would you climb?
No streak history