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BASILISK: Curses of the Serpent

BASILISK: Curses of the Serpent

by NUTGARGLER

GameLitStrategySci-fiActionAdventure

In 2009, BASILISK was featured in various ads during the coming age of the internet, reported in forums on banner ads and in various thumbnails on flash game distributors and websites. In 2010, BASILISK was released in the form of a CD and a sparse case that detailed a malformed background of pixelated lights and effects amidst a poorly-rendered cave background with its titular title. In 2010, the developers of BASILISK vanished from this world. In 2010, several thousand missing persons under 21 had been recorded missing from their homes. BASILISK was removed from shelves. BASILISK advertised many things. An interconnected universe in which players could connect and work together to uncover a famine, solve mysteries, and save worlds. A dedicated PvE experience with focus on unifying the residents of BASILISK's worlds to combat a common enemy. It advertised a class system tailor-made to a fan of any video game genre. Leveling, numbers, conventional stats itself were disconnected from the game, centralizing all numbers upon the PLAYER's passion and commitment. It promised one crucial exchange: The PLAYER could begin at any time.The PLAYER could leave at any time. They only had to GIVE UP. This is not a LitRPG. This game does not define a player's stats nor does it have a level-up system, only measures them based on their contribution to saving the world. BASILISK is, for the most part, a world I have been thinking about that is inspired by the games developed by KIRA, BASILISK (SNES) and BASILISK 2000. The chapters I release will just be proof of concept to see how receptive the ideas displayed here are and to gauge my ability to deliver them. Follow-up chapters are not expected to be released at this time. Thank you for reading.

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Total Chapters
3
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Chapter Analysis
Word counts and prose metrics for each chapter
#TitleWordsFK GradeDialogueSSPVariation
0I Equipped the Serfs with Crossbows and JAYWALKERS Didn't Like That0----
1Growing Mold in Your Interdimensional Space Tear0----
2Beginning the Game0----