
by Zerodollars
Most players treat Horizon’s End like a game. Henry doesn’t. When he turns away from the standard starting path and walks through a hidden door no one talks about, he awakens in a forbidden region known only as the Dream Walking— with no map, no guidance, and no guarantees. Beyond the first continent lie dragon-ruled kingdoms, storm-choked seas, intelligent NPC factions, and lands so dangerous no player has successfully claimed them. In a world where death has weight and choices leave scars, Henry isn’t chasing glory. He’s chasing something harder. A reason to keep walking.
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