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Necroborn [Skill-based LitRPG]

Necroborn [Skill-based LitRPG]

by kmac

AdventureDramaFantasyHorrorHigh FantasyLitRPGProgressionStrategyGrimdarkMale Lead
Rising Stars:All #45Horror #1Fantasy #43Drama #13Adventure #43

FFIX Vivi — if he had necromancy instead of elemental magic Sevorn can feel things dying. When decay creeps into the village from the forest, it rots crops, twists beasts, and makes the faithful whisper—especially about him, the strange boy who stumbles into their quiet village when the trouble begins. Sevorn’s only gift is the ability to sense the rot… and drain life. Now the village fears him as much as the forest. He can’t raise the dead.He can’t command armies.He barely understands what he’s becoming. But if decay is spreading…someone has to face it. What to Expect  - Weak to Strong- Skill driven progression- True necromancy comes later—dark skills start now- Updates M-F (13 first day dump + daily for first two weeks)

View on Royal RoadEvolutionPatreon
Changes shown for: all time
24h7d30d90dAll
Current Rank
#45
Peak Rank
#1
Followers
438
+201
Story Timeline

Started

1mo ago

Entered Horror RS

4w ago

#1 Horror

4w ago

Entered Drama RS

3w ago

#8 Drama

3w ago

Entered Adventure RS

2w ago

#32 Adventure

2w ago

Entered Fantasy RS

1w ago

#50 Fantasy

1w ago

Left Fantasy RS

1w ago

Entered Fantasy RS

1w ago

#33 Fantasy

1w ago

OverviewEngagementProseChapters
Set Alert
Favorites
89
+89
FVR
1.16%
Rating
4.43
Ratings
38
+38
Reviews
5
+5
Comments
N/A
0
RS Days
89
Total Chapters
46
Total Words
0
Avg Length
0
Analyzed
0
Chapter Analysis
Word counts and prose metrics for each chapter
#TitleWordsFK GradeDialogueSSPVariation
0Chapter 1 - The Ashen Circle0----
1Chapter 2 - Spirit Bond0----
2Chapter 3 - Wounded Refuge0----
3Chapter 4 - Two Arrows0----
4Chapter 5 - Twisted Stick0----
5
Chapter 6 - Brook and Logs
0
-
-
-
-
6Chapter 7 - The Bow0----
7Chapter 8 - The Loft0----
8Chapter 9 - Arrow and Knife0----
9Chapter 10 - Vigil0----
10Chapter 11 - Wheat and Rot0----
11Chapter 12 - The Granary0----
12Chapter 13 - Return of the Rot0----
13Chapter 14 - Heart of the Problem0----
14Chapter 15 - Festival of Winter Tidings0----
15Chapter 16 - Chilling Presence0----
16Chapter 17 - Fast and Shadow0----
17Chapter 18 - The Rite of Renewal0----
18Chapter 19 - Fever Decay0----
19Chapter 20 - Where Healing Leads0----
20Chapter 21 - Into the Ashwood0----
21Chapter 22 - The Cold Night0----
22Chapter 23 - The Ashgrove Chapel0----
23Chapter 24 - Runes of Control0----
24Chapter 25 - Cleansing of the Night0----
25Chapter 26 - Shredded Trees0----
26Chapter 27 - Foothills and Burrowmites0----
27Chapter 28 - Stampede0----
28Chapter 29 - When Souls Unite0----
29Chapter 30 - Aftermath0----
30Chapter 31 - Return of the Vigil0----
31Chapter 32 - The Plea0----
32Chapter 33 - Pit Trap0----
33Chapter 34 - The Stand0----
34Chapter 35 - Silence and Dirt0----
35Chapter 36 - By the Well0----
36Chapter 37 - Shared Depths0----
37Chapter 38 - Moss and Rock0----
38Chapter 39 - Consequences0----
39Chapter 40 - Smoke at the Ladder0----
40Chapter 41 - What Lies Beneath0----
41Chapter 42 - All's Quiet0----
42Chapter 43 - Calling for Help0----
43Chapter 44 - Where the Cural Can Be Found0----
44Chapter 45 - Hidden Healing0----
45Chapter 46 - When All Else Fails0----