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The Center for Dungeon Management, Book 1: Gate Crashers [LitRPG, 5x Chapter Releases Weekly!]

The Center for Dungeon Management, Book 1: Gate Crashers [LitRPG, 5x Chapter Releases Weekly!]

by marshalcarper

Urban FantasyContemporaryActionAdventureFantasyLow FantasyLitRPGUrban FantasyProgressionMale LeadContemporary
Rising Stars:Contemporary #5Action #50Adventure #50Fantasy #50All #50

In the United States, the Center for Dungeon Management (CDM) manages anything related to gates, like licensing crawlers, enforcing harvester safety standards, and prosecuting gate crashers–people who enter gates without licenses and dungeon rights.  Dorion has aspirations of joining a guild or a crawl team, but to do that, he needs levels. Since he can’t afford a crawler license or gate fees, he signs on with the Pittsburgh branch of the CDM. By day, he is a cog in the machine of dungeon bureaucracy. By night, he volunteers to cull unclaimed gates, a CDM initiative to prevent dungeon surges. The crawler industry isn’t what Dorion expects, but when his little sister appears on his doorstep looking for a place to stay, his goal of becoming a professional crawler turns from a career objective into a necessity. He needs the money and the stability to give his sister the life he wished he had. Solo Leveling meets Grimgar, Ashes and Illusions–This litRPG explores dungeon tropes through the lens of government administration. The MC isn’t an overpowered crawler making headlines. He’s a normal guy with a clipboard, an overflowing inbox, and a dream. What to expect: -Slow progression. MC is not the chosen one or the exception. He has to claw his way up like everyone else in the world. -Stats and skills that matter. Choosing to pursue one build means accepting its advantages as well as its disadvantages. MC doesn’t get to do everything, not even within his own class. -No MC romance plot. The MC is friends with and works with several female characters without deciding he wants to be with them. Romantic relationships appear in the background with other characters, but the MC falling in love or pursuing physical gratification isn’t a thing. -Twists on dungeon tropes. Many of the familiar elements of a dungeon gate story are here, but they are approached from a more grounded perspective where the dungeons are a part of a larger working-class world rather than the sole focus of the story. -A series that ends. The Center for Dungeon Management won’t go on for 12 books with no wrap-up in sight. The story has a beginning and an end that are already planned. I’ve finished the Wishlist trilogy on RR, and the final book (book 6) of Dead End Guild Master is starting soon (but is fully written already), so I have a track record of keeping this promise.

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Changes shown for: last 90d
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Current Rank
#50
Peak Rank
#1
Followers
2,138
+1,742
Story Timeline

Started

1mo ago

Entered Contemporary RS

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#1 Contemporary

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Entered Action RS

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#3 Action

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Entered Fantasy RS

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#3 Fantasy

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Entered Adventure RS

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#3 Adventure

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100

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250

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Entered Overall RS

1mo ago

OverviewEngagementProseChapters
Favorites
316
+270
FVR
1.76%
Rating
4.68
Ratings
286
+255
Reviews
30
+25
Comments
N/A
0
RS Days
158
Total Chapters
45
Total Words
0
Avg Length
0
Analyzed
0
Chapter Analysis
Word counts and prose metrics for each chapter
#TitleWordsFK GradeDialogueSSPVariation
0Chapter 1: Orientation0----
1Chapter 2: Emergency Contact0----
2Chapter 3: Unpaid Overtime0----
3Chapter 4: Crawler Recovery0----
4Chapter 5: Workplace Safety0----
5
Chapter 6: Professional Indecision
0
-
-
-
-
6Chapter 7: Performance Improvement Plan0----
7Chapter 8: Budget Cuts0----
8Chapter 9: Surveillance Duty0----
9Chapter 10: Child Labor Laws0----
10Chapter 11: Safety Violations0----
11Chapter 12: Entrepreneurs0----
12Chapter 13: How Did You Get This Job?0----
13Chapter 14: Protesters 0----
14Chapter 15: Analog Processes0----
15Chapter 16: Customer Feedback0----
16Chapter 17: Occupational Hazard0----
17Chapter 18: Data Preservation0----
18Chapter 19: Air Quality0----
19Chapter 20: Proprietary0----
20Chapter 21: Career Planning0----
21Chapter 22: Site of Concern0----
22Chapter 23: Immersive Learning0----
23Chapter 24: Performance Review0----
24Chapter 25: Unsanctioned Moonlighting0----
25Chapter 26: Partners’ Meeting0----
26Chapter 27: Factory Visit0----
27Chapter 28: Meeting Minutes0----
28Chapter 29: [Urgent]0----
29Chapter 30: Request Denied0----
30Chapter 31: Job Shadowing0----
31Chapter 32: Probation0----
32Chapter 33: Exile0----
33Chapter 34: Liability0----
34Chapter 35: Vision Board0----
35Chapter 36: Professional-Grade0----
36Chapter 37: Asset Protection0----
37Chapter 38: Character Assessment0----
38Chapter 39: Creative Problem Solving0----
39Chapter 40: Co-Op0----
40Chapter 41: Mandatory Trainings0----
41Chapter 42: Workplace Conflicts0----
42Chapter 43: Powder Keg0----
43Chapter 44: Damaging Company Property0----
44Chapter 45: Brand Collaborations0----