
by ZerithVT
Zerith didn’t reincarnate into this world to become a hero—he came back with a blacksmith’s soul, a fighter’s instincts, and a body that marks him as something other. He can forge weapons that hold runes like living promises… and that alone is enough to make powerful people nervous. When the sea begins calling to him—like a rune carved into the world itself—Zerith and his companions follow the pull to a coastal port where old stone sleeps beneath the harbor. A sealed Flamebound vault. A drowned path of pressure-wards and “held-water” corridors that shouldn’t exist. And a door that reacts to Zerith’s touch as if it’s been waiting for him. But the dangers below aren’t only teeth and traps. Above the waterline, authority turns into a weapon—permits, jurisdiction, and “holy” men eager to claim anything they can label divine. The deeper Zerith goes, the more the world tightens around him. And in the dark, something ancient listens. A Water Dragon—hidden by fear, history, and oath—doesn’t offer Zerith power for free. It offers rules. Training. And rune-strokes that can temper fire without boiling the world away. If Zerith survives the vault, he won’t just return with treasure. He’ll return changed—and the people hunting “miracles” will finally know where to look.
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